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SoulEcho

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A member registered 78 days ago · View creator page →

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Well I told myself I’d stop reading modules for the night and then I saw yours noting draws from Alien and Metroid… so I stayed up way too late reading it all. It hits all the right beats, I personally tend toward sci-fi horror so this had me engaged fully. I love the evolving monster concept as it grows and becomes stronger and the little hints dropped about the prince’s true nature. Giving people access to create the poison and cure is a great way to allow tension to build while that 1d4 poison saps away your strength. The architecture is cohesive and makes for a working understandable space and gives lots of ideas on how our primary monster might utilize these spaces. Also being drawn by the sound of metal is just perfect. Because I can imagine them tipping over a bookshelf and just waiting to get attacked and nothing… sigh of relief as a coin hits the floor and all hell breaks loose. Just a total bit of confusion for a human beings logical senses of a predatory creature.


Some thoughts I did have were as this is for Knave, having coin values for valuable items that are found would be helpful to know how much experience players gain from gathering treasure in this place aside from what the prince is paying them. Another thing that might be helpful and you may have purposefully left this out is time tables for the evolutions. GM discretion can totally be applied here but if as players we decide to track and hunt the thing instead, a time table until it meets its next evolution would be helpful to know. 

All in all though I love it and is definitely a thing I would run, now I just need to find the time to run games :).

I like the vibe of this as you travel further north the stranger and weirder things get and I like the hook you built in with the game of champions to have players use and find pieces in the world to honorably get the Prince back. 

There are a few things I would suggest. You noted for one of the characters how you would obtain their chess piece. I’d like to know what deal is required with the others? I know we players love our murder hoboing but seems like there is opportunity to say do a small task or quest for the lake lady or help the head on the hill track down Fodoc. Little mini quests to earn the pieces as I suspect most players will not put any weight into the chess pieces so unless they get the one at north winds cave and then hit the right random encounters, slaying those beings, and just picking up the chess pieces by happenstance, they will arrive at the giants hall and turn around to go find pieces in the world before returning. Not that that’s bad but “the holders” of these pieces probably need something to relinquish the pieces in question.

Also while it’s a point crawl I didn’t see any info on distances to determine travel times unless I missed it. With the brutal winter weather knowing your distance of travel will help you determine how much gear you’re packing to get to your next destination and it will make your winter weather system effective in instilling a certain player/PC reverence for the elements.

I really like the space you created with a sorcerer huntsman designing all sorts of odd creatures just for the perfect hunt. The subtle little nudge of the stone creatures in the garden and handing players stone to flesh potions to just… “see what happens” is great as well. The basilisk-bell trap is a favorite to, just really clever. 

On the other end I would have questions on how to run certain aspects of this module. Cedric is clearly the primary and only antagonist in this module (unless players decide to get creative with stone to flesh potions :))so I feel we need to know some more about him. How does he hunt, what tactics does he use, what trickery mundane or magical does he use to engage his prey. Does he use his own creations to hunt (for example maybe he has a creature with a bloodhound head for smelling things out and a cheetahs body for quick tracking and attacking)? Despite his brutal inventiveness is he an honorable man who admits defeat if you best him in the hunt or will he backstab you after “admitting defeat”. As the primary antagonist, I think you could devote an entire page talking about him so GMs can get a feel for who he is as a person and how he hunts. A GM can come up with their own clever ideas too but having something to play off of on the fly is helpful to the GM. Fleshing Cedric out, I think will make the space “whole” if you will. Right now we have this really interesting manor but I don’t feel like I am in danger from Cedric. Make him dangerous, a force to be reckoned with, he is a magic wielding hunter after all. Your players should fear this man as the perfect hunter. Also it might just be me but I saw his HP was 10. Reading that and following Knave’s rule set I’m pretty sure this guy goes down in 2-3 hits so not even a single round. Probably pump that number based on you current HD 7x4 at 28 HP with level 1 characters, now he’s a little more terrifying. In fact as primary antagonist he should have more than that as players are going to focus fire him. That or give him additional help, summoned creatures, a magical damage resistance barrier, mundane weapons don’t hurt him just something to resist those damn murder hobos onslaught :).


Also I read V1.1 but I didn’t see descriptions for the spells found in Cedric’s room. Are there still sheets missing as I only saw 4 spreads?

For the portal space, perhaps more info as well. Maybe Cedric hunted a mage in there and the mage is still living in there as he tricked Cedric with an illusion to think he is dead. Feels like there could be dreadful creatures living in that space but we only get a short description about what it is and its concept as this manipulatable hunting ground is SO COOL. 

Last item I’d add and it’s super minor. If the module is made for Knave I believe the valuations that Knave uses is in c rather than gp. I did the same thing at first when writing up my module lol. Probably not an issue and especially if you want to leave it open to anything OSR rather than just Knave. 

I'm so sorry. First time doing this. There was little check box that I didn't notice that says "Hide File" that comes in automatically checked. Should be able to see it now. My bad.

I'm so sorry. First time doing this. There was little check box that I didn't notice that says "Hide File" that comes in automatically checked. Should be able to see it now. My bad.

I'm so sorry. First time doing this. There was little check box that I didn't notice that says "Hide File" that comes in automatically checked. Should be able to see it now. My bad.