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soulsukkur

10
Posts
A member registered Aug 30, 2019

Recent community posts

if you scroll down, a dev answered that a few days ago. whether you believe them is your business

youre making jokes arent you this was published in january 2010

i wasn't able to leave a comment on your blog, so i'll waste space here.
when i was offered the fruit, the more immediate parallel struck me not as the forbidden fruit in eden, but the pomegranate in hades, whereby eating of it, persephone was disallowed to leave the underworld. they figured out a loophole for her but still, the "you can roam the void but you can't leave" comment from the imp reminded me most immediately of that

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you totally weren't talking to me, but I'll invite myself over anyway because I'm just like that.
I tested Fear & Hunger's linux build on the steam deck earlier this week. the performance was worse than bad. fps < 5 often enough. the rpg maker engine for linux just isn't there, or wasn't at the time of the latest F&H build (2021).

the windows version (of f&h1 anyway,) runs fine on linux. as far as "too much effort" goes, I use protonup-qt and lutris. I found those programs to be welcoming enough (caveat: started linuxing in 2017). whenever you do make the jump, i'd be happy to offer a rundown/answer questions, although i'm sure you won't have trouble finding better resources on those tools.

happy gaming

if you purchased the game through itch.io, you shouldn't need a steam key to download off this platform.
I didn't have a problem starting a download via a vpn server in australia, so I doubt that's related.
i hope you can provide more details, maybe even a screenshot.

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yeah, sure, I'll say it here, 4.5 years late.

booted up the linux version on the steam deck. performance was undesirable. I don't like the term 'slideshow,' but after the first courtyard, I was getting a sustained 4 fps. at that framerate, simply opening the menu was inconsistent, the engine dropping inputs. battles ran well, early ones anyway, this is an overworld problem.

windows version + proton ge ran just fine, which suggests the rpg maker's linux support is wholly underbaked.

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Just made a save via character creation. Looks like it was stored in "Fear & Hunger/www/save". Restarted the game, and I could start that character again immediately.
I'd like to be rude here: Are you sure you saved your game? Quitting doesn't autosave. After character creation, (ignoring advanced methods,) I hear you have to sleep at a bed to save mid-dungeon.

Alright. The only thing I'd say about this is what most people have said already. Maintaining multiple ports bears real, non-trivial cost, varied by the libraries used, and it'll be a long time before the Linux marketshare is large enough justify the investment to most dev teams (in spite of being disproportionately vocal). Imperfect as they are, P&W are needed to bump those numbers.

It seems like asking for Linux ports is kinda your thing, so I'll leave you to it.

Yes, Box86 exists. I mentioned that.
If you have a point, I genuinely can't figure out what it is. To reiterate, this comment thread is about Steam Deck compatibility.

Depends heavily on the SBC. If it has an x64 processor, then Linux + Proton would probably work fine. If it has an ARM chip, like a Raspberry Pi, you'd be lost either way. ARM-based SBCs don't run using "normal" Linux. They need special ARM versions of Linux, which themselves need ARM versions of all the software they run. You'd be asking the devs not only for a Linux port, but different Linux builds for different chip architectures. That, or you would need an x86 emulator, like Box86.

Besides, OP was asking about Linux compatibility because of their Steam Deck. That's very much Proton territory.