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soundasleepful

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A member registered Jan 31, 2018 · View creator page →

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Thank you so much for your detailed feedback!! A lot of this content and your ideas are already underway or planned over the next year as we get closer to Early Access. Lots and lots of content to add!

In the next version I've rewritten explorer goals to be a bit more intelligent. They won't write diary entries in the vacuum of space or underwater anymore, or work until they pass out (if they have access to a bed). AI is hard :D

We're also going to be adding in a mechanic to bring your explorers back to life (though they'll be very unhappy). Because you're limited to 8 explorers max, it's very important to be able to bring them back, at a cost.

The firewall check is likely from our use of Rollbar for error reporting and Mixpanel for gameplay - you can turn this off in Options, or in the starting dialog, or by supplying the command line option `--privacy`.

Thank you so much for your great feedback. I'd love for you to stay connected on the journey, and we're building up a community on Discord if that's your jam :)

Hello! Adaptory is not planned to come to Android any time soon, but after we release Early Access it might be possible - our engine has native Android and iOS support. Performance will probably be the hardest part.

Yes, absolutely! Both Early Access and 1.0 will be released on at least Steam and itch.io, possibly GOG, possibly Epic too. I really like itch 🥰

This is super helpful. Thank you! You shouldn't be having issues. Are you able to join the Discord and/or share the results of the debug screen (press F8 in-game)?

I'm working on something right now that should hopefully increase graphics performance a ton.

Thank you for sharing! Can you share any other details about your PC? userbenchmark.com is pretty good to benchmark and find out.

Thank you for sharing! It sounds like that's an integrated graphics card? Adaptory doesn't play well on integrated graphics yet (see the readme.txt), but will be in the future.

Hi! Are you running on a Mac? Please see my earlier post about M1/M2 performance!

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Hi! Are you running on a Mac? M1/M2 has terrible performance right now because it's emulating x86_64. This will be fixed eventually with an official JPackage ARM release: https://bugs.openjdk.org/browse/JDK-8310589 (and if not ready in time, I'll have to find a way to build Aarch64 binaries)

I don't have an M1/M2 to test with yet but I've heard running the desktop jar directly using an Aarch64 JVM can increase performance up to 10x. Some peeps on our Discord are exploring a solution.

I'm not happy with the performance yet, there's a lot more to do in future releases, but am generally trying to avoid premature optimisation. I expect to get performance up by 1-3 orders of magnitude before EA (this is still an Alpha!). Please watch this space, performance is important to me!!

Yeah! I'm curious how it goes! I set up my Steam page relatively early and I got a ton of traffic in the first 48 hours, and now not a lot. I don't think there's a right or wrong answer 😂

PS if you can, try put up your Steam page as late as possible - if you have a good trailer and art, a clearly described game, and maybe even translated the page into a few languages, the algorithm gods will like you and you can ride the initial surge of traffic for ages.

I'm very excited to see the progress of your game!! 😊

Base-building games are indeed incredibly complex, so keeping your scope down is a fantastic idea!

Thank you, Arlennn! I've never heard of Steampeek, thanks for the recommendation! Will definitely update the Steam page with your feedback, and yes, Adaptory is going to be quite distinct to Oxygen Not Included as we add more systems and content :)

Awwwwww! Thank you 🥰

Awww thank you so much! Me too! 😊 It's turning into a really cool game!!

(and I appreciate the Star Trek reference, I adore VOY & DS9!)

Thanks Laura, I hope you have fun with the game as we add more stuff!! 😊

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Hello! Over the weekend I've released the latest update for Adaptory, a base building game along the lines of Oxygen Not Included, Rimworld, and Dwarf Fortress: https://soundasleepful.itch.io/adaptory

Adaptory is a 2D base building/survival game where you're looking after a crew of four characters who have crash landed on a procedurally generated planetoid in deep space. In order to survive, you're challenged to build a home and ultimately a community in this complex environment, and along the way learn more about the unique characters in your crew.

I'd love to know what you think of the game if you have the chance! I'm trying to add lots of complex simulations and gameplay mechanics this year: https://adaptorygame.com/roadmap


You can also wishlist the game on Steam, I'm planning to release it as EA this year: https://store.steampowered.com/app/2201620/Adaptory/

Thank you! Yes I think I've fixed this crash in the next version coming out soon :)

Thank you, Jen! 😊