Does this allow for transparent windows for games like desktop pets? I saw that in one of your preview gifs that it was possible
Soup Taels
Recent community posts
The updates are a blessing and they made the game much more enjoyable. I started on a new save and I was actually able to fully beat the main campaign with few little deaths. I'm so glad that you toned down the spammy bosses... In the main campaign. Made the experience way less rage-inducing. The "challenging" levels tho still have some unfair spammy boss design. It sucks when you have to get through these big af levels, get to the boss, die, and then have to start all the way at the beginning again because they spam so much and you barely get any room to attack(not to mention you tank hits because again, little-to-no invincibility frames). Couldn't get past the second level(or third if you count the intro level with the colored orbs at the end). Maybe add a checkpoint for when you're about to encounter these "challenging" bosses? Or just tone down the attack spam. Overall, a much more tolerable release, but it still has its flaws. 7/10.
This entire game is just a shitpost down from enemy explosion, to the abysmal dialogue. If you can even call it dialogue. First off, why is there such a difficulty curve after the first level and boss? And also, why did you not add invincibility frames? It's hard when enemies are endlessly throwing out projectiles, and you get hit multiple times. You can't even move out of the way because your controls get locked when being hit. That's stupid coding. Oh, and about the bosses. Most of them can boil down to them spamming projectiles with little-to-no room for safe spots, and hitting them when they're done spamming. That's shit boss design and it's shit coding. Speaking of coding, that's SO MANY bugs to find with the latest 1.0.1 build, mainly being weird or out-of-place enemy hitboxes and collision issues. Also, I hate how you set up the controls for the player. Why do I have to use the attack button to run, instead of adding a run button? This could lead into situations where either I launch myself into projectiles, or down a bottomless pit. Speaking of bottomless pits, there's a shitload of them too, and near the end of the Dreams campaign. This is worse level design than Dimps and the Sonic Advance series, and people love hating on Dimps. The level design was obvious made for a Sonic fangame, but the physics just doesn't compliment it. I'm stuck at the boss with Lover, and there doesn't seem to be a way to defeat him. He doesn't spawn in the arena, and all I'm left to do is just keep avoiding his attacks. I'm still in the Dreams campaign. I can't wait to see what the other two campaigns have to offer. I may need to edit this post with those criticisms. With all that being said, good graphics(aside from the dialogue portraits) and music isn't going to save a poorly-coded game.