Came here after GTLive played this, that 3D part is way too hard but one day I might get past those trees
soverthe
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My hand hurts now, here's the tune:
TVdZlhwxCDvR1POGl7v14QeJxc5HIlQqCjDgTi3lr36l91Hqr9IY5+zT3VgwJo32lTrHETcqnjjuu3d/v33Se0vVxJPhxq5zlnhy9Dtn0ehf2frOdqOp7DjuUFU3hjpL1YQqZOt5ZSPKUJ06xYMZX5v6/eaGxlzPcGNBdsLQzEq88zjwv79yMiZ5yiBfL/qnh3H9yxevCtQhnycrIN/aWTX5tr0L6GUagFMTs/AnzgK5AFZIhvNKL+WHwnaTUkP9a2zgux0D2I6DF5doxOqJvFca6qcd5ieos3mZnWcOVsM6JQJbg3rCOc3Hk9z8dudZgz/qI/mnIRYaYmjfDYVKFOrXm5EaSGEhmzhuNSabQhSOe3DrE+HJEGpQyU8rHfTTCmf8ml7dxabVSCDZU12GZFvPgz/4qor32xr7q8iuqUKhlFqCbyiA8X4qxvsUAXrwS6FQ6IU34TNhO1KAFFGz9PvbtxU3ehipQaKhLi/yYQ9Rf75q07QAbzsdtlMa6G9GddhDvhfODfx8o3PeIRn3PM8nfKozK16GEwU/gOeRbht58BtfD732h06m8rVgYdk5AEsgjWn+iLBCTMlih6ChN43vdmRAGn0IxuOXVTaJiL0k+IA/njYrilYGwIavFRChB72Rnhm2a6mpGXn96k6yZQgVQS6nEWX6GIyDvPCTRs9L20Iku24FKiZxBN50eQB1EMXfPHFClQufZVSkA3SCZmMbz/74GZuumxfaDe5w0/SsSkNLb3MiD4sWcd/z+p55Ru3Z9Woo302yn7iZgyFo1RuvGA+vewKLMD3HxUM6OW309TP0KEeNiDv6ZJpCbpG6zaXxjJ5u86WFLiCF/WIy5uLP2flhYL+Y+GzvyeE5CCHqt4gyxoFstkl7jR4Z3PiBh3CBAeUtpoalQX4+/laADRd8rB0k9omnxfXO7Dr74IWDSl+S3S42neR0hw/822+6gmkjedtCLBCyy78uOXdiK8MeWyAKp01aIXLlxGVSAzeT6cCNE1zn6wI4agz75PrCP4iiAc1ipcMlt0KF4UpPtx9nXhCA2YbLzk2Ani217LhI91tVvdAkUB7QQkRJL9KDkB+kYj0f3B6GXVkmtZaiYNuQEFl7DcKRUfDycgVvA1P0HAfFyJvsiKw3fk+MdCH9MWzeqZ8+y9tOm2gXT3Vb2/lbd7vyFmO5jjebkXcUD3KRwC0W43kP/ngHGmTVF+DIkTyoejN2ZWcc364H8GSABxuoK9sKblYLFbjHElejWa0VaSWbiXM6FQ8xzsropJZrHeNnHosa6xyndwSnGFGQ1ruGhSyEuUDVQEimaPli9bM1mKOpxugceEUIxN6bNyk19PTTsHlYgLnbWvNQFuENJe4SIbz/uWhWFNJ2CRqZo6GGFP/lpnjaUlO0HjanUTF+DpkiT6x17xjCiheFqGbynT/iTNC9KwEfF9blA1Bi5QLjoMnOfcUr2e1F7U+UXPr40dsG6oWfokDpVfHkxaSoFU5c85Xvz5sEGkyCgqeXhsVFhJtW95qiW7Ph+4Rwx5pp4ymaIAhcXorqbROxiBxzWf0D
Nice, really love the changes you've made, great work!
Love how the Fool completely turns the game on its head lol, although it sadly can't move after another Fool which should be patched
Also, I think there could be an option where you can't make a move that would result in you being in check because that's how chess websites usually are and it's a cool QoL feature
Oh yeah and the menu could have a continue button so you could change the settings mid-game
I found a bug, I think Bodyguard doesn't work if it's used more than once, even if you restart a game from the menu https://imgur.com/a/7gQCPbE
That was awesome! I really enjoyed this and I'd love to see more of it, but I think a difficulty option would be pretty important so people who don't know chess could have fun with this too. (or maybe more of an open world type of thing where you can select which levels you wanna play (and at that point a level editor))
The description for the pegasus was missing the part where it can move 4 squares but I think that was the only issue I noticed, also maybe that one of the selectable upgrades was the one I already had.
I dunno if you need some ideas but I'll give some anyways, a powerup that would show the top engine moves once per game could be pretty interesting, also levels where the board isn't an 8x8 but something else, and maybe not even a square.
Maybe a piece that could revive a fallen piece on death, or maybe just a pawn. (Now that I think about it there were no pawns in the game)
Also, this might be hard to implement but maybe multiple opponents at the time and they'd fight against you and the other opponents, and then you could have a level where you're in the middle of a board and have to survive until the opponents battle it out.
And I think it would be pretty hard to balance some levels as the game continues so maybe levels where you have predeterminate pieces and you can only add a few to it from your army. (and at that point you might as well be able to add some to your opponent to counterbalance the fact that people will just upgrade all of their pieces)
Also, you could have squares that break if you stand on them for too long, and a river that pushes the pieces in them one square each move.
But yeah, very neat game, had a blast with it and I'm very glad I learned how to do a knight and bishop mate because I needed it here, although I just realized that stalemates are probably not a thing but I guess it's too late now, but yeah, thanks for the game!
The helicopter joystick isn't detected now, and if you hover over a key in the controls and press escape the game freezes, and on a regular controller you must either speed up or slow down, you can't maintain your current speed.
Also, I appreciate the fact that you kept working on this a little longer even though you said you wanted to move on from it
Nice game, the gameplay is pretty repetitive. Once you bring back a fuel cell, you've experienced the whole game, but you need to do it again four times. I think the game would've benefited from a slightly more colorful ground and being able to carry multiple fuel cells. (And maybe a faster/jumpier vehicle?)
Awesome update! Thanks for adding in controller support.
The only bug I've found is that the music doesn't always start on restart and it doesn't always stop when pausing. (and you can still go under the map)
Controller suggestions (calling the regular controller "controller" and the helicopter controller "joystick"):
- It's hard to shoot with a controller because you need to press the A button while holding on both sticks, would be cool to shoot with the triggers.
- Pressing B on controller could fast restart
- The Dpad should be the same as the right stick on controller because:
- The joystick doesn't have the "arrow keys" (right stick on controller), but it does have the Dpad. Also, it has a "turn" axis (called axis 6) which could have the same controls as the right stick's horizontal axis on the controller (left/right keys on the keyboard)
Alternate controls (toggleable) (to make the joystick work like in simulator games):
- Switching W and S with the Up and Down Arrows, and switching W with S
So the keys would be:
W: Down Arrow, S: Up Arrow, Up Arrow: W, Down Arrow: S
Non-controller related ideas:
- Adding rings (flight challenge, maybe on a separate map?)
- Boosters (if you're in it, you go faster (would make the map more interesting))
- Coins (gives you points)
- Damage when crashing into something?
- Damage indication on the ship (might be too hard, if you'll do it, leave it for last)
Great update, really loved it! I found a few bugs, they didn't really bother me while playing, I only list these for the report's sake.
The sounds screen (pause) had two issues:
- The sounds were turned down by default (at least for me), when you turn them on they get saved after you reload the page and everything works fine, but sometimes the sounds only start if you press a button (it usually happens when clicking F5 to reload) (might be a unity/browser thing). Video:
- Sound effect changes only work after unpausing. Video:
Mouse related:
- The middle of the screen doesn't change when putting the game on fullscreen, it only works if you manage to put it on fullscreen before the game loads. Video:
- Not really a bug but "Confine Cursor" is a bit cryptic, still not sure what it does
Other bugs:
- You can go under the map in two spots, kinda adds to the game to be honest. Video:
- You can hit balloons through the airships (not like that's a bad thing)
Controller related: (the game can be played without a keyboard so it's half controller supported)
- Pause button remains selected after clicked with the mouse, then, if you press fire on a controller/joystick (A button on controller, Trigger on joystick) the pause menu will open up, so you need to click away first with the mouse and then use the controller
- (request) It would be cool if you could change the controls, if a full controls menu is too much then at least have the option to put the mouse controls to the arrow keys so it's possible to emulate it (+ make it so both the mouse click and the space key could be used for shooting (so you could play the game without using a mouse))
Last thing, when you run out of fuel and you're far from enemies it takes too long to get energy or to get killed (restart button maybe?)
Anyways, that took a while to write, hope it was comprehensible.