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Space Kraken Studios

25
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A member registered Jun 18, 2020 · View creator page →

Creator of

Recent community posts

Thanks! Glad you enjoyed it! I'm still working on the next update, it'll be at least a few weeks before it's out

Good to hear! Thanks!

Thanks for your reply! All good info to know, I'll take that into consideration

I have somewhat improved the collisions for the money stack, so it shouldn't lag as much anymore. If you try it out again, can you let me know if you're still getting bad lag?

It now has a mute button! Well it has a volume slider in the (now actually working) settings menu.

Thanks! No discord yet, I'll set one up eventually but I just haven't gotten to that yet. If you follow the game here, it should notify you when I update it.

The latest update I just uploaded should fix your last 2 points! What resolution monitor are you playing on? And does it look better after this update?

I'm planning on adding that feature in eventually :)

Woah! Thanks for the comment! I'll take your feedback into account, but no promises on any specific elements making it into the game :)

It's working fine on Firefox for me! Not sure what's up with that error, sorry

No saving yet, sorry. That'll be in eventually, can't say for sure when that'll be be though

Thanks for the comment! I like a lot of those ideas, I might try to implement some of them later, but no guarantees on anything specific. One of my goals is to have a few different playstyles or paths you can follow so that that you have options during your playthrough, and to give it higher replay value. I'm not entirely sure what this will look like fully implemented in the game though

Good to hear! I've had a few people report some lagging, so I'm going to look into the performance. Thanks for playing!

Oh whoops, yeah it shouldn't be doing that. I'll fix that for the next update. Thanks for catching that!

Thanks for trying it out!

Yep, it'll get a lot better in future updates. For now it's mainly to have an end-game upgrade for the demo, and to give players' hands a break :)

I'm hoping for later this week, but no promises though. I've added in a research system, along with multiple upgrades related to that and bullet production. I still need to polish a few things and then test it to try and catch any bugs I missed

I just slightly updated the name (took the periods out of it). The next gameplay update will hopefully be in a week or two, but will most likely just have some new upgrades for bullets. I'll add a changelog whenever I add significant updates, so be watching for those

Yeahhhh, I need to work on the pricing so that's less likely to happen, and I think I'm going to implement a way to take out a loan or something like that so that you aren't soft-locked if you do run out. It'll take a little bit to get that in the game though

Yep! I'm planning on all of that, it'll just take some time to get all of that working. Thanks for the feedback :)

Ooooo syncing up with the music would be super satisfying! I'll see if I can make that happen, but no promises.

And I do want to have the multiple buttons aspect around for longer, so I'll think about upgrades like you're saying. Good suggestions!

Hmmm, it should have reactivated the button once you had enough, I'll look into that. Also I plan on implementing a way to take out a loan or similar so that you can't get soft locked, but it'll be a bit before I implement that. Thanks for the feedback!

For now it is just bullets. I'm planning on adding grenades, guns, tanks, planes, nukes, and hopefully a few more. That'll take some time though

Hi! Great job on the game! I really like the concept and the visual style. Would you mind sharing how you made the overlaying grain effect? It looks very good, and isn't as overdone as some examples I've seen.

You sound cool and muscular. Wow. Goals.