Very nice! Would love a spooky game on the console for the season. Keep up the good work!
Space Owl!
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Thank you!! I actually almost added a system that would take extra bags away after a while but then I thought about it and decided not to, specifically because of that uneasiness that it creates like you mentioned. I thought it added to the dream-logic vibe of the whole thing. Thanks for checking it out!
Thank you!! It's a pretty neat little console. I like developing for it because I find that without tight limitations, I can never finish a game. It makes a lot of design decisions for you, if you pay mind to what it excels at. 1-Bit art restriction and minimal API for the dev environment is also a plus.
Ah! I think the UI scaling for the game is acting up. I tried playing on a few different machines and it cuts off the image about halfway. I zoomed in on my PC and it revealed the rest of the play area but the scaling on the UI objects were still off I think. It made it hard to interact with, sadly. Are you planning on fixing it? I'd love to give it a try.
This is nice!! This probably has the most solid gameplay loop that I've played so far in the jam. I sunk some time into it! The music made me feel like I was running around Zora's Domain in Zelda in the best way. It's a little bit quiet though and could come up quite a bit in the mix. The extra stormy particles almost started setting off my motion sickness weirdly enough, but I'm super sensitive.
Thanks for making this and sharing! I'd love to see a small run-through of your process making it if you ever wanted to do so in the discord or something.
Very cool! I like that the truck is smoother to control as I got faster. The music was fun and the sound of the tornado getting louder as I approached it really sold the tornado even though there wasn't art for it!
You're in Fort Wayne, right?! I think I used to pick up your Dirt Wain food scraps if you are.
This is really neat!! I've been getting into tabletop solo roleplaying games and have even made a small paper journaling game. I'll have to check out this system. I love the way the stats change organically with your choices, and I had to almost go with the stats rather than what I actually wanted to do.
Thanks for making and sharing this!
I just read through your 3 blog posts for the first day. Really enjoyed it. I just love how different people's worlds and bookstores can be. I also like how you did writing between customers, and how you started roleplaying with characters and then integrating the different roll checks throughout the interaction. Some people do all of their rolls first and then write (which is what the book recommends) but it's just as valid and cool to do it in more of a serialized way. Thanks for posting those. I hope you're having fun with it.
Yeah. Really the only way to get through to them is to sell them books since you subtract that from the number to beat. So if they buy a few books, their number to beat is no longer 20 the next time they come in.
I’m not super into the capitalistic aspect of that but I didn’t want to introduce yet another number to track, like amount of times visited and subtract that. I guess I just wanted to keep it in theme and simple so I landed on books sold.
https://kestreleliot.itch.io/village-witch
My first one was this one. I enjoyed it quite a bit. You can even remix it and play it two-player by sending letters to a friend witch!
This game is about exploring an imaginary world through the perspective of a bookstore worker. Talk to customers and keep track of their stories as you work day to day. These interactions are driven by prompts based on your dice rolls and are completely made up by you as you write in your journal. Interactions are taxing on your Social Energy, but this can lead to fun roleplaying moments.
Bookstore by Chance by Space Owl! (itch.io)
This is my first time making a TTRPG / journaling game, but I found quite a few people to play-test it before release and used their feedback to improve the game. I've had some enthusiastic responses from them and one of them said it was one of the more enjoyable journaling games they've played.
I hope you enjoy it!
Oh, wow. I'm so grateful for this post. Literally the most I'd hope to get from making something like this.
*SPOILER ALERT*
Claire, the auto mechanic, can actually be your euchre partner to get the time capsule back from the bar owner if you bury the capsule behind your house in the first part of the game. You can also take her to get pizza or go to the diner once she's "in your party." Some people might get Fernando from the pizza shop before knowing that Claire is an option.
I originally wanted to have several different people around the town who could come along with you for various paths, but the scope of the game was getting too big.
Seriously, thank you so much for the comments. Made my day!