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SpaceRabbit72

10
Posts
A member registered May 11, 2022

Recent community posts

It would be gamebreaking if this is a think :D

Then you are using the wrong strategy. You need a very high level to get to the point where bosses stop killing you fast. There are more then one method to do this. Try increasing the luck attribute and watch what happens.

Never thought this way. Sounds like a good idea.

oh, nice to know ^^. Does luck increase the chance of getting a gold chest with triple gold drop? 

I think thats not neccessary right now. You get spammed with gold by increasing the luck attribute.

(1 edit)

Some ideas I come up with:

- Reducing the amount of spawning chests to a minimun. So the player has to use luck, upgrade powerups or (the best way) increasing the difficulty by selecting the a harder map or selecting some modifiers. Harder maps should not spawn more chests but drop more gold. 

- it is ok to get overpowered on one map. Maps should be used to increase the difficulty (enemies with more health/ressistance/ abillities / ...) So if you get overpowered on map1 you would go to map2 and get slamed in the face but get more gold to upgrade. Maps where you are overpowerd would not get you enough gold to upgrade your powerups. 

- the performance of the game is not at the point where the modifications should alter the spawnrate. Modifications should increase the difficulty with some benefits like:

1. Enemies have XY more HP but the amount of gold increases by XY

2.Harder enemies spawn XY min earlier but you get higher XP drops ...

3.You can only choose between 2 upgrades (or 1) when leveling up but get ... increased

Possible progressroute:

O Get overpowered in map1

O select modifieres (map1) to get more gold to upgrade powerups further

Onow you are strong enough to try map2 (its harder and get you more gold then map1 with some modifiers)

O get overpowered in map2

O ...

- before you select a map ther are informations about it like difficulty (easy, medium, hard, nightmare, impossible, ...)

(2 edits)

There is a bug when playing with the new modification (2x enemies). Only one endboss needs to be killed to finish the game

(3 edits)

get 6 choices when the red ruby item gets you too much exp. Only happens once and it needs a huge amount of exp collected at once. kinda nice "feature". 

(1 edit)

There is a bug when playing with the new modification (2x enemies). The first boss spawns at the start of the game. At 5.00 min only the eyes get spawned. Also bosses are overlapping

First, I like the effort you are putting into this game. I really enoy playing this game.

Stuff I found:
- items from chest disapearing when spawning in a wall / object
- Slime boss only killable via item that flashes the entire screen. (need around 30+ of those)
- Huge lag if you see beyond arena on the dungeon map

I like the idea of modifieres to increase the difficulty. I think right know they make it far easier. Luck is getting gamebreaking while both modifiers are active. By getting around 30 luck at 14 min the game turns into a "grab the next chest and get op fast" game.

With this method I managed to kill the end boss in 4sec, gathered arround 50k gold and reached lvl 112. I also killed the endboss in the dungeon in less than 10 sec with a new account (no upgrades)