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Spagato

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A member registered Feb 23, 2019 · View creator page →

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Hello!

What version do you have downloaded? There was a critical change to the way saves worked in the old versions and it seems like it's still using 'SSave' extenstion that was removed in the new version. 

Double check if you have the newest one first. Saves are located at "C:\Users\(yourusername)\AppData\Local\SaveNewgrounds".  Try backing everything up then moving the old ssave files out.

Hello

Try going into the audio settings and clicking the reset button. For the frame rate, I recommend turning off some graphical settings since there are new post processing effects that might slow the game down. 

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Hello! 

What platform are you using? Try clicking the reset button in the audio settings.

The ubuntu version hasn't been released yet which is what the steam deck can natively run. I'll try to release an ubuntu version asap.

The work around is to use steam if you have it. You can use 'add non-steam game' and use proton to run windows games natively

Hello!

Sorry to hear you're having trouble running the game :(. 

1. Sounds in the new update have changed. Go to the audio settings and try pressing the reset button.
2. On the character select, it starts on your last character selected.
3. Double check your keyboard, sometimes the controls reset when I update the input system. Player 2 needs atleast a jump to join and a roll to back out. (Also clear any duplicate inputs from player 1 so that player 2 doesn't conflict also).

Also make sure you have the latest version downloaded! The newest version fixes performance issues and a memory leak!

That's not normal. There's a workaround of that by just changing the window size and going back to where you were. Or you can go fullscreen and back.

I'll see if I can find that bug as soon as possible.

Hello!

When you download the file, there should be a 'RushdownRivals.exe' file. Click that to run the game.

No problem! Hang tight a quick optimization update is coming soon

Hello!

Hold the interact key then press atk1,atk2,special, or jump 

Hello!

When making controls for the second character, You need atleast a jump key and a roll key. Pressing the jump key in the character select menu will add a second character.

Oh that sounds like a bug! She's supposed to be invincible when using her special. I'll add that to my notes to fix.

Glad you enjoyed it! Thanks for letting me know I'll try to fix as soon as possible. 

Thank you! New update coming soon :)

Ena update is still in development. It's a bigger update than the Alloy update which might take a bit to finish. Thanks for playing!

Hey :p

MacOS isn't planned for the next update, but maybe in the future I'll be able to upload for mac. So the only way to play it on Mac rn is through newgrounds and through a browser. 

We are still actively looking at the most responsible way to approach this as we do research and work on the ENA update. There are discussions about everyone's opinions happening actively in the Rushdown Rivals discord.

Thank you so much! 

That's pretty cool. I'd love to see mods of this game : )

For player 2, the jump button is also the start button. Thank you for the heads up on the shift button not working. I'll look into that.

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player 2 by default has no key binds for the keyboard and has to manually make those in the settings menu (the cog on the bottom left in the title menu). Go to 'controls' -> 'keyboard' and from there you can bind your keys. Make sure you have a key for jump and roll as that's the confirm and back buttons.

Make sure on the assign controller page that you see the controllers in the center, then move them left or right for player 1 or player 2. What controllers were you using? I'll check them out when I get the chance.

Try downloading 'RushdownRivalsLINUX2.appimage' instead of the zip version. Then put that file somewhere that you can remember. If you right click it, go to the properties and find a check box that says it's an 'executable' and enable it. It should hopefully launch. If not I think the os is specifically for Ubuntu.

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Unfortunately, Gamemaker doesn't support 32-bit exports anymore in the new versions :(. Your best bet right now is to try the web version but the loading times might be long depending on your connection.

One of our fans made a discord server, check it out:

https://discord.com/invite/WUDaaWPfTN

64 only :(

Ok that's weird I'm gonna fix that but at least that doesn't hard lock you out. Thank you!

Maybe try a different gamepad if you have one. I'll look around the controller code to see if there's a problem

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I can't say too much about how we're gonna design her moves, But I could say that her moveset is gonna revolve around what we see before Dream BBQ's announcement since it's not out yet.

That's weird. I didn't touch the controller code at all so it should be the same. I did however increase the check size of what's plugged into your computer to find more controllers. Maybe there's something plugged into your computer that's making the character move?

Hi sorry to hear the problems :(

What platform do you play on and what controller are you using? I'll look into it when I get the chance.

The linux zip should have a file you can launch when you download it. You might have to manually launch it if you get it from the launcher (probably an error on my end). If that doesn't work try using the steam deck app image version (Though might have different prompts since it's made for the steam deck).

I do want more musicians and music for the game. However, we already have a lot of other music I need to use first before I'm able to get others on board. 

Thank you!

I'm glad you liked it. Currently working on another update with a new character, rival boss, some new enemies, assist, and a new map. Stay tuned because I'll probably drop it sometime this month or early next month. We're gonna reveal who the next character will be in the trailer.

yes. I'm working on one right now : )

Online multiplayer is on my radar, but not planning to come out any time soon since I'm still learning how to do it properly. I might get started on an early prototype since a lot of people want to play with their friends (including me). Though it might be a peer-to-peer type of online with manual port forwarding first then I'll move it up to dedicated.

If you do want to play with friends online, I do recommend Parsec. It streams your screen to your friends and they can connect to your pc and play 'online' with you.

The original plan of the game was going to have a story mode that played pretty much like a typical beat em up with a linear path (Kinda like the Scott pilgrim game).  Metal Slug was also one of the inspirations and concepts that we want to make.

Unfortunately, because of time and effort for a fun little passion project, I had to cut it. I developed this game mostly for HTML5 so I can upload it on Newgrounds. HTML5 has a lot of problems so I had to make a lot of compromises mostly regarding the size and load times.

It looks like people really like this game so I'll reconsider adding something similar to that when I have more time. 

Thanks for the reply!

I love that game. I'll think about it :)

That would be really cool to see this game in an arcade cabinet and if anyone wanted to do it I would 100% be okay with it. It's also really cool to hear that people are using arcade sticks for the game. Any problems with arcade sticks? Let me know and I'll try to fix them or add more support of stuff :)

The game hits a limit on the itch.io html5 upload so I can't upload the web version here :( 

I'll try to see if there's a workaround in the future.

Thanks for the character post! I love your ideas for each character. We'll see if they come in the future :)