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Spagato

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A member registered Feb 23, 2019 · View creator page →

Creator of

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Ena update is still in development. It's a bigger update than the Alloy update which might take a bit to finish. Thanks for playing!

Hey :p

MacOS isn't planned for the next update, but maybe in the future I'll be able to upload for mac. So the only way to play it on Mac rn is through newgrounds and through a browser. 

We are still actively looking at the most responsible way to approach this as we do research and work on the ENA update. There are discussions about everyone's opinions happening actively in the Rushdown Rivals discord.

Thank you so much! 

That's pretty cool. I'd love to see mods of this game : )

For player 2, the jump button is also the start button. Thank you for the heads up on the shift button not working. I'll look into that.

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player 2 by default has no key binds for the keyboard and has to manually make those in the settings menu (the cog on the bottom left in the title menu). Go to 'controls' -> 'keyboard' and from there you can bind your keys. Make sure you have a key for jump and roll as that's the confirm and back buttons.

Make sure on the assign controller page that you see the controllers in the center, then move them left or right for player 1 or player 2. What controllers were you using? I'll check them out when I get the chance.

Try downloading 'RushdownRivalsLINUX2.appimage' instead of the zip version. Then put that file somewhere that you can remember. If you right click it, go to the properties and find a check box that says it's an 'executable' and enable it. It should hopefully launch. If not I think the os is specifically for Ubuntu.

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Unfortunately, Gamemaker doesn't support 32-bit exports anymore in the new versions :(. Your best bet right now is to try the web version but the loading times might be long depending on your connection.

One of our fans made a discord server, check it out:

https://discord.com/invite/WUDaaWPfTN

64 only :(

Ok that's weird I'm gonna fix that but at least that doesn't hard lock you out. Thank you!

Maybe try a different gamepad if you have one. I'll look around the controller code to see if there's a problem

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I can't say too much about how we're gonna design her moves, But I could say that her moveset is gonna revolve around what we see before Dream BBQ's announcement since it's not out yet.

That's weird. I didn't touch the controller code at all so it should be the same. I did however increase the check size of what's plugged into your computer to find more controllers. Maybe there's something plugged into your computer that's making the character move?

Hi sorry to hear the problems :(

What platform do you play on and what controller are you using? I'll look into it when I get the chance.

The linux zip should have a file you can launch when you download it. You might have to manually launch it if you get it from the launcher (probably an error on my end). If that doesn't work try using the steam deck app image version (Though might have different prompts since it's made for the steam deck).

I do want more musicians and music for the game. However, we already have a lot of other music I need to use first before I'm able to get others on board. 

Thank you!

I'm glad you liked it. Currently working on another update with a new character, rival boss, some new enemies, assist, and a new map. Stay tuned because I'll probably drop it sometime this month or early next month. We're gonna reveal who the next character will be in the trailer.

yes. I'm working on one right now : )

Online multiplayer is on my radar, but not planning to come out any time soon since I'm still learning how to do it properly. I might get started on an early prototype since a lot of people want to play with their friends (including me). Though it might be a peer-to-peer type of online with manual port forwarding first then I'll move it up to dedicated.

If you do want to play with friends online, I do recommend Parsec. It streams your screen to your friends and they can connect to your pc and play 'online' with you.

The original plan of the game was going to have a story mode that played pretty much like a typical beat em up with a linear path (Kinda like the Scott pilgrim game).  Metal Slug was also one of the inspirations and concepts that we want to make.

Unfortunately, because of time and effort for a fun little passion project, I had to cut it. I developed this game mostly for HTML5 so I can upload it on Newgrounds. HTML5 has a lot of problems so I had to make a lot of compromises mostly regarding the size and load times.

It looks like people really like this game so I'll reconsider adding something similar to that when I have more time. 

Thanks for the reply!

I love that game. I'll think about it :)

That would be really cool to see this game in an arcade cabinet and if anyone wanted to do it I would 100% be okay with it. It's also really cool to hear that people are using arcade sticks for the game. Any problems with arcade sticks? Let me know and I'll try to fix them or add more support of stuff :)

The game hits a limit on the itch.io html5 upload so I can't upload the web version here :( 

I'll try to see if there's a workaround in the future.

Thanks for the character post! I love your ideas for each character. We'll see if they come in the future :)

It's not a bother and I encourage these types of posts. I try my best to read everything since it helps me brainstorm more stuff.

I had a similar idea also where p1 and p2 take turns on rounds and try to score more points than the other person. The kick for this one is that the player not currently playing would be a flying thing (idk a ghost or machine thing) and can shoot, spawn enemies, or drop traps that might mess up the player currently playing.

I do like your idea also and I might experiment with both to see which clicks more.

Thanks for playing! :)

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Maybe when I release the other characters, I'll probably get my hands on a Mac by then. Try playing the web version on the original Newgrounds page while you wait.

That character design was incredibly well made. However, I can't tell you if Ena will come to the game :) 

  • I'm very down to put skins in the game and echo stuff. Though that's a lot of work on my artist so that's all on him if he wants.
  • Online is on my radar but not planned anytime soon. I'm just not sure how to correctly do yet. I'll probably experiment with it but no guarantees.
  • Local Co-op is in the game. If you have a friend (gamepad recommended) they can press start to join or make their own keys if they are using the keyboard (the jump key to join).
  • No PvP planned right now. We didn't want to make Newgrounds Rumble 2 since that game was designed for PvP and might actually be a thing that's being made. (Also my code is kinda spaghetti lol)
  • We did want to make a story mode, but it was too much for a game we just do in our free time for fun. If a lot of people really want it, we'll consider it. For now we want to focus on adding more characters, enemies, and assists.

I'm sorry about that :(. I'm not sure why that's happening. If there's a crash error please send me a picture of what is says. I'll look more into it.

Just finished watching. You guys did great! Thanks for playing!

In the character select page player 2 can press the start button on the controller to join. If that doesn't work, click the assign controller button on the bottom right of the character select screen and check if you see a controller anywhere on screen. If you don't see a controller, the game isn't detecting your gamepad.

Been studying on how to make online games. So its not planned right now but if you want to play with friends online try using https://parsec.app/  . It streams the game to your friends anywhere.

Thanks! 4p not planned anytime soon, but maybe in the future :)

I haven't made an official discord for the game right now. You can post here, the original Newgrounds page, or the youtube gameplay release trailer. We look at all of them :)

Yoooo!

Thank you!

This game looks really good. Loved the peggle like gameplay.

This game is really challenging and looks so good.