Ena update is still in development. It's a bigger update than the Alloy update which might take a bit to finish. Thanks for playing!
Spagato
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player 2 by default has no key binds for the keyboard and has to manually make those in the settings menu (the cog on the bottom left in the title menu). Go to 'controls' -> 'keyboard' and from there you can bind your keys. Make sure you have a key for jump and roll as that's the confirm and back buttons.
Try downloading 'RushdownRivalsLINUX2.appimage' instead of the zip version. Then put that file somewhere that you can remember. If you right click it, go to the properties and find a check box that says it's an 'executable' and enable it. It should hopefully launch. If not I think the os is specifically for Ubuntu.
The linux zip should have a file you can launch when you download it. You might have to manually launch it if you get it from the launcher (probably an error on my end). If that doesn't work try using the steam deck app image version (Though might have different prompts since it's made for the steam deck).
Online multiplayer is on my radar, but not planning to come out any time soon since I'm still learning how to do it properly. I might get started on an early prototype since a lot of people want to play with their friends (including me). Though it might be a peer-to-peer type of online with manual port forwarding first then I'll move it up to dedicated.
If you do want to play with friends online, I do recommend Parsec. It streams your screen to your friends and they can connect to your pc and play 'online' with you.
The original plan of the game was going to have a story mode that played pretty much like a typical beat em up with a linear path (Kinda like the Scott pilgrim game). Metal Slug was also one of the inspirations and concepts that we want to make.
Unfortunately, because of time and effort for a fun little passion project, I had to cut it. I developed this game mostly for HTML5 so I can upload it on Newgrounds. HTML5 has a lot of problems so I had to make a lot of compromises mostly regarding the size and load times.
It looks like people really like this game so I'll reconsider adding something similar to that when I have more time.
Thanks for the reply!
That would be really cool to see this game in an arcade cabinet and if anyone wanted to do it I would 100% be okay with it. It's also really cool to hear that people are using arcade sticks for the game. Any problems with arcade sticks? Let me know and I'll try to fix them or add more support of stuff :)
It's not a bother and I encourage these types of posts. I try my best to read everything since it helps me brainstorm more stuff.
I had a similar idea also where p1 and p2 take turns on rounds and try to score more points than the other person. The kick for this one is that the player not currently playing would be a flying thing (idk a ghost or machine thing) and can shoot, spawn enemies, or drop traps that might mess up the player currently playing.
I do like your idea also and I might experiment with both to see which clicks more.
Thanks for playing! :)
That character design was incredibly well made. However, I can't tell you if Ena will come to the game :)
- I'm very down to put skins in the game and echo stuff. Though that's a lot of work on my artist so that's all on him if he wants.
- Online is on my radar but not planned anytime soon. I'm just not sure how to correctly do yet. I'll probably experiment with it but no guarantees.
- Local Co-op is in the game. If you have a friend (gamepad recommended) they can press start to join or make their own keys if they are using the keyboard (the jump key to join).
- No PvP planned right now. We didn't want to make Newgrounds Rumble 2 since that game was designed for PvP and might actually be a thing that's being made. (Also my code is kinda spaghetti lol)
- We did want to make a story mode, but it was too much for a game we just do in our free time for fun. If a lot of people really want it, we'll consider it. For now we want to focus on adding more characters, enemies, and assists.
In the character select page player 2 can press the start button on the controller to join. If that doesn't work, click the assign controller button on the bottom right of the character select screen and check if you see a controller anywhere on screen. If you don't see a controller, the game isn't detecting your gamepad.
Been studying on how to make online games. So its not planned right now but if you want to play with friends online try using https://parsec.app/ . It streams the game to your friends anywhere.