Hello!
What version do you have downloaded? There was a critical change to the way saves worked in the old versions and it seems like it's still using 'SSave' extenstion that was removed in the new version.
Double check if you have the newest one first. Saves are located at "C:\Users\(yourusername)\AppData\Local\SaveNewgrounds". Try backing everything up then moving the old ssave files out.
Spagato
Creator of
Recent community posts
Hello!
Sorry to hear you're having trouble running the game :(.
1. Sounds in the new update have changed. Go to the audio settings and try pressing the reset button.
2. On the character select, it starts on your last character selected.
3. Double check your keyboard, sometimes the controls reset when I update the input system. Player 2 needs atleast a jump to join and a roll to back out. (Also clear any duplicate inputs from player 1 so that player 2 doesn't conflict also).
Also make sure you have the latest version downloaded! The newest version fixes performance issues and a memory leak!
player 2 by default has no key binds for the keyboard and has to manually make those in the settings menu (the cog on the bottom left in the title menu). Go to 'controls' -> 'keyboard' and from there you can bind your keys. Make sure you have a key for jump and roll as that's the confirm and back buttons.
Try downloading 'RushdownRivalsLINUX2.appimage' instead of the zip version. Then put that file somewhere that you can remember. If you right click it, go to the properties and find a check box that says it's an 'executable' and enable it. It should hopefully launch. If not I think the os is specifically for Ubuntu.
The linux zip should have a file you can launch when you download it. You might have to manually launch it if you get it from the launcher (probably an error on my end). If that doesn't work try using the steam deck app image version (Though might have different prompts since it's made for the steam deck).
Online multiplayer is on my radar, but not planning to come out any time soon since I'm still learning how to do it properly. I might get started on an early prototype since a lot of people want to play with their friends (including me). Though it might be a peer-to-peer type of online with manual port forwarding first then I'll move it up to dedicated.
If you do want to play with friends online, I do recommend Parsec. It streams your screen to your friends and they can connect to your pc and play 'online' with you.
The original plan of the game was going to have a story mode that played pretty much like a typical beat em up with a linear path (Kinda like the Scott pilgrim game). Metal Slug was also one of the inspirations and concepts that we want to make.
Unfortunately, because of time and effort for a fun little passion project, I had to cut it. I developed this game mostly for HTML5 so I can upload it on Newgrounds. HTML5 has a lot of problems so I had to make a lot of compromises mostly regarding the size and load times.
It looks like people really like this game so I'll reconsider adding something similar to that when I have more time.
Thanks for the reply!
That would be really cool to see this game in an arcade cabinet and if anyone wanted to do it I would 100% be okay with it. It's also really cool to hear that people are using arcade sticks for the game. Any problems with arcade sticks? Let me know and I'll try to fix them or add more support of stuff :)