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SparkCoder

18
Posts
4
Followers
9
Following
A member registered Apr 20, 2020 · View creator page →

Creator of

Recent community posts

Thank you very much HashakaBrothers. Much appreciated… :)

Thank you very much for playing The Architech. Much Appreciated.

Thank you very much @priku. Much appreciated.

I absolutely love the mechanic… It was really fun. Well thought level design.. though challenging. The jump could use a little improvement.

PS: I love the music.

Other than that Well done :)

Do check out my game!

All the best.

Lets break this down…

The background animation kinda makes it hard to see the level.

The film mechanic is quite fun but I wish there was a pull up and down feature. The film grapple mechanic could use some more work as you have to predict where the orb will be after you jump to catch it.

The level designs were pretty weel thought althoguh difficult.

All in all I enjoyed the game…

Do check out my game.

All the best.

Loved the level designs… Its quite challenging… :) I found the jump to be quite stubborn… but I guess thats what makes it challenging. Play my game as well :) All the best.

I love the art. The game is pretty hard but that’s what makes it fun and challenging. I enjoyed it.

Duly noted Space Castle Games. Thank you for playing my game. :)

I am really glad you like it. Thank you very much Celestial Giraffe,

Initially I was expecting a Socoban style game but you blew my mind with this idea… Great concept… I really enjoyed the game. Good Job.

Thank you so much Thomasmichaelwallace. I’ll keep your suggestions in mind when I design my next game which I hope you will play soon. :)

Thank you very much, DaiPucca. Hope to see you play my next game soon.

I love the game’s retro art style. It’s quite tough but enjoyable.

I would Like to point out a few things. I noticed that the mid-air controls are very insensitive.. controlling while in the air is not easy. Also maybe the coyote time could increase, I couldn’t jump sometimes when I’m running toward the edge of a platform. and lastly, the inertia of your movement while in the air stays even after you touch the ground which makes making a stable landing without slipping hard.

Other than that it was quite fun… All the best :)

Thank you very much, David. Much appreciated. Hope to see you play my next game soon.

Thank you Fun Base Alpha for making such a detailed analysis of my game. I will make sure to avoid such issues in my next game. Once again thank you for playing my game. :)

I enjoyed the gameplay and the art style.

When you switch gravity, you still hold the inertia from say falling in your previous orientation. I don’t know if this was a feature or a bug.

All the best :)