By the way, I also played the game on live recently, here's the VoD:
https://www.twitch.tv/videos/2172931804
SparkTFS aka Tercio França Santos
Creator of
Recent community posts
I replayed the game recently, and the QoL stuff was pretty good! I just found some little glitches:
- You can fall into a void on the first screen in Fire Man's stage if you're in the hurt stage while falling into the lava (putting some ground bellow must suffice to solve that);
- The Sniper Joes projectiles on Ice Man's stage secret route didn't seen to spawn for some reason ( other sniper joes worked just fine);
- Time Man's Time Slow seems to mess with some Robot Masters (Cut Man can shoot scissors that get stuck into the air; Oil Man can get stuck in the jump state while on the ground);
In other note as suggestions, I think it would be nice if it was possible to make Bass dash preserve momentum, and also change his sprite to the jump sprite when he's in the air (even while dash jumping).
I love all the new cutscenes and weapon get screens too, congrats again on making such a cool and fun fangame!
Greetings! I just beat the game and had a lot of fun with it! However, I noticed some things that I believe could be fixed:
- After entering Elec Man's boss chamber, you stand on invisible solid objects. Nothing big, but looks a bit strange.
- After hitting the bosses during the Boss Rush while their intro animations didn't end yet you can make them get stuck and unable to move. You can damage them, but there's no visual feedback (I couldn't replicate that consistently yet).
I also experienced the missing bullets, ladder input and non-functional teleporter problems mentioned by others.
Other than that, here are some other minor things that I think could make the experience even better:
- Checkpoints on the middle of stages;
- Make the background colors less flashy than the interactable objects (sometimes can be a bit hard to distinguish between what's a wall or not);
- Checkpoints after beating each boss on the boss rush (it was an interesting challenge as is, but it can be quite frustrating to have to start it all over everytime you're defeated by one of the last bosses. I think it was the only frustrating part of the game to me - it's a pretty big difficulty spike);
Now just for some minor details that could add a bit of flavor, but I would understand if it wouldn't be a priority:
- Weapon Get Screen (Mega Man 1 didn't have one, but as this remake has so many modern features, I think it would fit);
- Some kind of prompt or indication on the menu everytime you unlock a new character (new players may not notice how and when they unlock new characters);
- Last but not least: An ending scene! The Wily fight was pretty fun, but there's still that feeling of something missing without the iconic credit scene. Again, I understand if this is not a priority, but just wanted to point that out.
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Overall, I loved the game and think it is a pretty good remake of the original - making it accessible while retaining it's essence.
With the major bugs people have mentioned here resolved, I wouldn't think twice before setting this game as my go-to recommendation to newcomers.
I think you and anybody who helped you did a great job, and I wish you a successful jorney on game development - if you decide to continue on that path.
Thanks for making such a nice contribution to this fanbase!