Implemented in EverythingRL 004!
Spferical
Creator of
Recent community posts
Modding would be cool! One way I think about this game is that it explores the idea of "can LLMs mod my game for me?" So, where games like Cataclysm DDA control as much as they can in JSON files that can be loaded or unloaded, this game is controlled as much as possible by a big JSON file edited by an LLM. (downloadable in the latest version)
Of course, the game only has so many mechanics right now, so it's not that flexible.
Thanks for the feedback! I'd definitely like to address a lot in a future version. Answers to the questions:
Yeah, equipment is armor and also gives you one Pokemon type each. The damage formula, which we should really indicate somewhere, is (attack level + 1) * 4 * (multiplier based on type effectiveness) / (defense level + 1). Attack/defense levels are based on item levels, and also ranged attacks do half damage. All attacks deal at least one damage.
And yep, the same two items always produce the same result, at least in the same playthrough.
Hey! It's a little buried, but here's a link to the zip file that has it! It's a little rough around the edges, but it's the same exe I uploaded to the old 7drl blog back in 2013.