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Spferical

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A member registered Mar 22, 2015 · View creator page →

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Funny story, we considered using the types from the Pokemon Too Many Types romhack, which adds 44 more for a total of 62.

Sometimes the AI also goes off the rails and makes up its own types, like "light" or "void", and the game translates them into normal.

Definitely some ideas to explore here.

Thanks for the feedback! I'd definitely like to address a lot in a future version. Answers to the questions:

Yeah, equipment is armor and also gives you one Pokemon type each. The damage formula, which we should really indicate somewhere, is (attack level + 1) * 4 * (multiplier based on type effectiveness) / (defense level + 1). Attack/defense levels are based on item levels, and also ranged attacks do half damage. All attacks deal at least one damage.

And yep, the same two items always produce the same result, at least in the same playthrough.

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Hey! It's a little buried, but here's a link to the zip file that has it! It's a little rough around the edges, but it's the same exe I uploaded to the old 7drl blog back in 2013.

Aww thanks! We would have liked to add more events and branches but I'm glad you had fun! And high scores 👀