Sweet!
SpikyAndrew
Creator of
Recent community posts
Solid entry! Did you make it from scratch or using some engine? I had fun discovering every kind of lethal cheese possible and wrecking enemies with it. The melee ones are quite harmless, since you can kite and shoot them forever. They would be more of a challenge if they were weaker, but came in bigger numbers or if they were as fast-moving as the player. Ranged guys always leaved me damaged, but sometimes I could ambush them at short range and beat them to death with tofu like a true assasin.
Great asset idea, you could make a whole game revolving around it after all. ;)
You're wrong about gambling being a sin according to the Catholic Church, though. Source: https://www.vatican.va/archive/ccc_css/archive/catechism/p3s2c2a7.htm, point 2413 .
Pleasant sounding, it would fit well in a character creation screen or name select in a JRPG. :D
In terms of critique, the track doesn't loop seamlessly, which is a missed opportunity - there is a "pop" sound whenever the track starts over. Look up how to fix it, it's quick and makes music more useful for games.
The melody is a little too steady and persistent for my tastes, with every note being the same length and the same pattern repeating every chord - I'd like some breathing room and variation there.