Atmosphere! This was a jam game and I ran out of time before I could put in a fraction of the things I wanted.
Spindley Q Frog
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I uploaded this to the internet archive some years back so it can run in a browser (badly): https://archive.org/details/gtrwx_CAN_YOU_JUMP_IT
Oh yeah, I didn't even think about that! It was more of a last minute "wouldn't it be cool to put one of the tools I wrote to make the game into the game" idea to pad out the file list than something I expected people to actually try and use, but of course if it's there you'll at least run it. I wanted to include the full source code but I ran out of time to write a self-extracting .com to wrap it all in. Ctrl-Z is usually how I quit when I'm running interactively, though I think Ctrl-C and "terminate" should also work.
Played this on my 286. It may not quite have been what you were originally aiming for, but I love how cryptic and glitchy this is! It reminds me of bringing home a batch of copied games from a friend that they copied from someone else, going through them one by one, and trying to make sense of something you just have no context for. Are the labels disappearing from the buttons because of a bug, or is my copy corrupted somehow? You can't ever know for sure! Those were the days.
(I'm not making fun here, I really have a lot of nostalgia for that experience, and have attempted to recreate it in my own games before.)
Really dig the hi-res EGA vibe and the old-school concept of what exploring a three-dimensional space should look like.
So many secrets I've yet to uncover! The controls are really solid, which is so key to a good platformer. I was sad when the high jump disappeared - I just want to fly around these levels like a monkey, haha. I feel like it'd be really satisfying to have just a little more control over the slide, so I could launch right into loooong jumps with it. Maybe I just have to practice :) Love the addition of the dedicated gib key. Looking forward to see how it develops from here!
I definitely found moving around to be trickier in DOSBox than on my actual hardware, probably because my actual hardware is much slower, so it's probably worth tweaking the movement logic a bit to improve the playability. I've somehow never heard of Interphase but it looks amazing and I'm flattered by the comparison! Thanks for playing!