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Splash Screen Studio

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A member registered Feb 03, 2023 · View creator page →

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Thank you for your quick reply, that helps a ton! 

Hi! I‘m really intrigued by the looks of this game and  I love the theme. I‘m considering buying the physical book simply to read through it (I‘m not sure yet if my group is interested in TTRPGs and if I can get a campaign going). I just have two quick questions. Is the game suited for just two people (either as a one on one with a GM or as a two player game without a GM somehow)? And are there any plans for translations to other languages (specifically german)? Thanks in advance and have a nice day!

Thank you! :)

Thanks for your detailed feedback, this means a lot to me! I am very happy that you generally seemed to enjoy the game. I also agree with pretty much all of your criticisms.

Adding some movement to the attacks is a great idea, I believe this could improve the game feel a lot (although this might be annoying when chopping trees, so maybe just the knight should have this).

Of course many more aspects of the game could be improved (as it is always the case). I would have loved to add button remapping and create a bigger island, but ultimately these things would have taken a lot of time and my focus towards the end was on actually finishing and publishing the game in a reasonable timeframe.

But this was certainly not my last game and I will definitely use my gained experience and all of the great feedback in my future projects!

Thank you! The pixel art is made by Pixel Frog, you can find a link to it in the credits section of the page. :)

Congratulations! And thanks a lot for playing! :)

Thanks a lot! I currently don‘t have a way to test the game on linux (or mac), so I‘m not sure if there will be a version for these platforms anytime soon unfortunately.

You need to go inside a mine and use your hammer. :)

You definitely have my support! I have shared your channel to a few friends and I‘m sure you can grow quickly, your quality is already very high. But even as a small channel you can have a big impact on the people you reach, so please continue, what you‘re doing!

Yes I have heard a few people complain about some weird camera shake happening sometimes, I am unfortunately not sure what this is caused by. I‘ll try to fix it, but the issue is hard to replicate.

Huge thanks for your incredibly kind words! I just watched your video and it was so special for me as a small developer to actually see you play my game and have a good time. It also helped me a lot with understanding which aspects work well and which aspects might be confusing and need some explaining.

Thank you so much for making your video and for showcasing small indie games in general! You have no idea how much this means to me (and I assume to many other indie developers)! :)

Omg how did you do that? I really thought this would be impossible. :D

Thanks a lot for your feedback, I greatly appreciate it!

I agree that the Pawn should probably be able to use his tools in all directions, like the Knight and Archer (which can attack in 4 and 8 directions respectively). This was partly done to discourage fighting as a Pawn, as it is not their main use, whereas the Knight and the Archer are specialized - and should feel a lot better - in combat.

As for controls, interact and pick up already use the same key, just dropping resources uses a different one. This is mainly for the situation, where you would carry some resources and are near some other resources on the ground. In this situation you have both the option of picking up the additional resources or dropping the ones you are carrying.

But I can definitely see your point about the controls being a bit too complex for such a simple game.

Thanks for your kind words! You can contact me at ulbogames@gmail.com

Oh, that‘s really unfortunate. I know, that the browser version has some problems in Firefox, but it should generally still start at least. In other browsers (mainly Chrome and Edge), it worked without too many issues for me. I‘ve also had a couple of friends test it and it seemed to work for them without any problems. I‘m not an expert with these technical details, so I‘m not sure what these errors really mean or how to fix them unfortunately.

But still, thank you for your kind words, maybe you can get it to work somehow! And you are right, the programming part is a lot of (for me really fun) work, so I give myself credit for that, but I also find it important to give proper credit to the people creating the art and sound assets, which I don‘t make myself.

Good luck with your own game, I‘m sure to check it out, when it‘s released!

Thank you for your comment! You can get stones from the different mines by going inside and using your hammer a couple of times, similar to chopping down trees. Gold mainly drops from defeating enemies.

Thanks a lot, I hope you enjoy it! The pixel art is made by Pixel Frog, so the credit about the graphics goes mostly to him. :)

Hi, thank you for making this huge sound library available! The sounds are really great and they were a perfect fit for my game, with a lot of wood chopping and building. If you are interested, you can check it out for free here on itch:

https://ulbo-games.itch.io/stranded-god

These voice clips are absolutely wonderful! Thank you for making them available for everyone, I really love them! I have used some of them in my latest game. If you want to check it out, it is completely free here on itch:

https://ulbo-games.itch.io/stranded-god

Hi, I absolutely love your music! I have used some of your tracks in my latest game and it fits perfectly! Thank you for this amazing pack! If you want to check it out, it is completely free here on itch.

https://ulbo-games.itch.io/stranded-god

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There are two different breakable floors at the top. The one you are talking about is at the very right, the second one is 2 screens further to the left. :)

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There is a breakable floor on top of the castle - you‘ll find what you need to progress there (check the second screenshot for reference).

I really enjoyed this game! I believe the short playtime is perfect for a game like this, it keeps it from getting too frustrating, and it makes it possible to beat, even for someone who doesn't want to spend multiple hours.

Also the art style, sound design and music make this a really enjoyable experience, even after falling all the way down to the beginning.

Thanks, I'm glad you enjoyed it!

I'm having quite a lot of trouble with getting the browser build to work. Your problem should hopefully be fixed now.