Thanks for checking the game out. Right now the encounters aren't random, but I'll most likely be changing it a little for the next demo after I test some things out. I'll also find a way to introduce the player to spells/equipment before they actually fight anything, maybe in some type of tutorial.
SplicedGames
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A member registered Apr 08, 2019 · View creator page →
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Not the traditional kind of rock, paper, scissors.
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Thanks for a lot of feedback. It was really helpful.
I'll need to fix some of the scaling issues, because I didn't test for 21:9 aspect ratio. Hopefully, once I add a tutorial, a lot of the menu issues and early confusion can be fixed. I'll also need to look at the balance of the battles and backtracking to restore stats to make it less tedious. Same with the amount of combat and items throughout the dungeon. Skills don't display expected damage yet, but it is a good idea to add that to the tooltip. Some of the doors were one way, and unlocked once you entered them through the other side. I'll find a way to make it more obvious.