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splitprune

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A member registered May 08, 2020 · View creator page →

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Hi! I'm a musician with experience writing a bunch of different music, which I've done for 6 or so years. I have an education in game design, and have been involved with a variety of smaller projects over the years, meaning I can handle the development process and picking up new tools, on top of the ones I already understand. 

I can do basic programming, I've worked with Unity, Unreal Engine, Godot, Game Maker, and I can implement my own stuff if necessary. 

I've done SFX and implemented both that and dynamic, interactive music through stuff like Fmod and Wwise.

My SFX work, and the projects I've been involved in can be found on my itch page, but I would mostly recommend checking out my music to see if there's anything you might like. Links below.


These three are a decent sample of the stuff I make:

https://soundcloud.com/homerrrr/artificial-storm?si=ce8adf1bcb424c2fa25290862286...

https://soundcloud.com/homerrrr/cupcake-galaxy?si=ba32271d719548b994e18a9302e369...

https://soundcloud.com/homerrrr/salted-caramel-fudge?si=7f7099d1af8a45d0ab51ba39...


And then if you want to check out more you should listen to this slightly larger scale project I did a few years ago. It's aged but I feel like the stuff might be a bit more coherent and well-developed, if that makes any difference to you:

https://soundcloud.com/homerrrr/sets/deathdealer-soundtrack?si=cc20e4c4bb5945a98...


If any of this sounds interesting or if you need some unique atmosphere or character in your game that you just can't get from those royalty-free sources, don't hesitate to reach out! Or if you still aren't sure whether I could pull off whatever it is you're looking for in your game, just hit me up and we'll talk about it. Either way I would love to hear from anyone who's got a project or an idea going or anything, I haven't worked on any projects at all for a bit.

I'm on discord as splitprune


Take care y'all, cheers!

Hello! I'm a musician who's done work in a variety of different styles. I've also done some SFX work and I understand enough basic programming to implement my work in the engine and through some middleware.

I'm mainly a guitarist and I gravitate a lot towards jazzy stuff, which seems to be what you're after. 

A collection of stuff I've made that you might want to check out is at my soundcloud. Putting some links.


A pretty groovy and chill track, not all that dark: https://soundcloud.com/homerrrr/salted-caramel-fudge?si=df08b9341bb247aababdb8fd...

This one is a bit Drum and bass, both dark and jazzy I guess: https://soundcloud.com/homerrrr/artificial-storm?si=85a9525cd14f42c4922eddef2bd6...

 And these are from a school project from a few years ago, a bit on the darker side I'd say: https://soundcloud.com/homerrrr/sets/deathdealer-soundtrack?si=6edf306c18ce42f19...


If any of this sounds interesting my discord is splitprune

Cheers!

Holy moly this is all of our good ideas, except you actually implemented them too! 

I feel like doing that was probably your best idea, we'll steal it for next time if you don't mind.

Hey! How are we supposed to compete with something like this, huh? 

You take our idea and then you go and make a fantastic, flawless game, what the heck?

Yeah, very addictive game. Spawned a lot of rats, got 10 000 meat, not really sure what the other minions do. 

Got some uh, balance issues, both with the gameplay and with how the music is only playing in my left ear. 

But very good rats, and music and visuals are good too. Until the sound effects for the flesh piles and the ungodly amount of rats on screen start to take over everything else.

This game is really cool! It is very similar to a concept that our team was working on, we never got that far but I'm thrilled that you made it work this well. 

The color idea, combining different actions and painting them onto the tiles, reads really well, allows for some interesting gameplay, and is a great foundation for adding more and more complex actions and interactions. It's interesting how the game is presented like a platformer but the gameplay consists of problem-solving, though I feel like the character resetting upon any interaction with the environment kind of disrupts the gameplay and adds very little in return. In my opinion, it would have been better to either have the player start the character movement with a button, or just let the player interact with the environment while the character is moving and design the challenges to require faster reactions and more creativity, depending on which type of challenge you want to create.

But this game is lovely, very polished, easy to understand, and the music is really cool too!

Why would anybody want to do it for free though? What do you have to offer instead that thousands of other projects don't already have? That is a genuine question I'm not trying to be rude. If you want any takers on this that is something you have to adress.

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you guys have reserved your own special spot in hell by making this

The download is a unity project