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Spocker

22
Posts
1
Topics
1
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10
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A member registered Oct 21, 2019

Recent community posts

Salut, pour un prototype fait en 1 semaine, c'est vraiment top.  Je me doute qu'avec du temps ce serait encore mieux et que continuer ce proto n'est pas ton projet principal, mais bravo !

Hi Chaucer. Well. It's on me not to know basic JavaScript then. Thank you and indeed easily solved!

Out of sheer curiosity, do you plan on adding on your Mighty Mouse plugin an option to have a little text display while hovering on a event ? (Without triggering it, like little info?)

Thank you for solving the issue and don't worry about the delay, I'm sure it can help other people too 馃樇

I was doing everything myself through eventing! How tedious... Now I'll definitely try this plugin, thank you a lot!

Of course, thank you a lot for taking the time to look at it.

Hello Chaucer!

I just tried the 1.4.5 version, but it seems you didn't figure out a way around the issue I mentionned last year. Do you think you'll have the time to check it? The explanations are just on my commentaries below (9 and 7 months ago).

Still using your great plugin, but an incompatibility prevents me for using two others unfortunately : "RiP_ImprovedMouseInput" and "QPlus".

Thank you a lot for any help ! 

Hi! No news about the possible port to MV? (Sry I deleted accidently my message from 3 months ago...)

Nice! I already bought a little plugin from you and I'll surely do it again if you solve my Single-Player menu issue on MV, because right now it lacks fluidity ! Good day to you!

Hi there! Do you have in mind to do the same for MV?

I just love it, it's amazingly perfect with the scene. Right amount of melancholia, stones and decency ;)) I hope I'll see it when you share it!

Take care!

(1 edit)

Hi, I can't believe that's free, such beautiful work of art! May I ask where you found the UI you put in the demo? (around the Stone Angel name) Thanks again for the pack!

Hi Chaucer!

Just to tell you that I have the same issue with another plugin that changes mouse behavior! It's "RiP_ImprovedMouseInput", you can find it here https://forums.rpgmakerweb.com/index.php?threads/improved-mouse-input-click-once...

Same thing: the mouse disappear when we move it and only reappear when we click somewhere.

I would love not to use this one, but it allows us to highlight MENU elements on mouse hover + to have just a Single-Click for every menu selection. It's a must and it works with my custom menu ! 0.0 Unfortunately, despite all their amazing changes, your plugin MightyMouse and MMC+ don't do that, so I wanted to apply this one, which work fine on blank project but is incompatible with yours.

Could you look at this issue, when looking at the QPlus one?

Sorry for all the trouble... But thank you a lot and best wishes for New Year! :)

Hi! Don't worry if you don't have the time to look at it this month, it's almost Christmas and everyone is super busy ^^

Thanks for answering!

Hi there,

Thanks for your hard work and nice discount, I just bought them both. Merry Christmas!

Hi! I'll wait with pleasure for this discount, thank you a lot for answering!

Hi Chaucer!

Still using this amazing plugin I bought! But it seems there is an compatibility issue with the plugin "QPlus": https://github.com/quxios/QMV-Master-Demo/blob/master/js/plugins/QPlus.js

(I use it as a Core plugin for another one, "QAudio", but this second one should be unrelated to mouse cursors).

Could you look into it? When using "MMC+" and "QPlus", the custom cursor appears when static but we can't see where it goes. When we click somewhere, it appears where we moved it, but the movement itself is invisible. We can't see where goes the cursor before clicking!

I'm not sure I'm making myself clear. But it's impossible to use both apparently. Maybe you will have an idea?

Thank you a lot!

Spocker

It was so predictable, yet I was so scared ! How is it even possible?

Hi! This could be a bit strange. I wanted to buy this ExteriorPack, but also what you call "highly detailed backgrounds" on the InteriorPack. Here: https://winlu.itch.io/winlus-cyberpunk-tileset-1-interior, on the right of the first tileset picture, the lines 1, 2 and 4. I really love them. They give me amazing vibes!

I wanted to know if you would agree to sent me just the city backgrounds' tiles which are on this interior pack if I raise 2 USD when buying this ExteriorPack? It would be very nice of you, and I hope you won't find me disrespectful. It will be Christmas Eve, so I'm a bit low because of family gifts and I can't spent another 20 bucks for me just like that. Thank you for your answer, and your very beautiful work.

Spocker

You know, 3 years ago I played this by chance, never heard of RPGMaker before.

Now, it's been 3 years, still working on my RPGMaker game, inspired by Vampire the Masquerade Bloodlines (always was a huge fan).

I thought I'd tell you. Thanks.

It's something... I never knew I wanted! I'll be here for the Guys version!! Beautiful work!

Hi! So sorry to bother you with this quite insignificant mistake! That's a great plugin!

(I'll be there to follow the updates if you make some, thank you a lot!)

Hi! You may have not see it, but a few days ago I reported an issue I have with your plugin "Keyboard Input Window - for RPG MAKER MV". Please don't hesitate to tell me how to fix it when you can!

Hi!

I just bought your plugin: the default version works but not personalized ones; like this one under. I rechecked again but I don't see the problem. I don't have a SyntaxError, the window just don't open and the event goes on.

Also, could you tell me what is the script call to verify the word that people type?

To verify when I type "Test", I tried in a conditional branch to type under Script: $gameVariables.value(20) == "Test"

But this doesn't seem to work. Any help would be appreciated, thanks again!