On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Spratley

89
Posts
1
Topics
25
Followers
10
Following
A member registered Nov 10, 2019 · View creator page →

Creator of

Recent community posts

30 minutes, 6 seconds
1047 clicks!

I really loved that one, your escape games are the best <3

Its just like a real game jam, you dont beat it, you just get better with each one you do!

Thanks for playing!

Thanks for playing! I had a lot of fun making it so I'm glad you enjoyed :)

Thank you! :)

Thanks for playing!

Thank you so much!

Just like a real game jam 😎

Thank you so much for playing!

Oh wow thank you so much, I didnt think anyone would actually complete it! I totally agree with the movement feeling off, I was really behind with my schedule for the jam I made this in and I had to cut a lot of my time for final pass changes and game feel to make it in on time :)

The movement is actually improved from where it started at if you can believe it! I wanted to make it faster, but the animation was for a much slower walk cycle and looked weird if I either sped it up to match how fast he walked or left it the same and had it desync the feet and movement speed. Since I'm no animator, I didn't want to have to re-do the walk a second time and I ended up just going with as high of a speed I could get it to go without looking strange!

Anyways thanks again for playing, it means a lot! 

I loved it so much! I went in expecting to just play as the pipe, but got so much more

Oh yeah also the fog is coming the fog is coming the fog is coming the fog is coming the fog is coming the fog is coming

So so SO much fun! I wasn't expecting to have to use so much strategy to beat the enemies in this game! I wish it was a bit more clear when my fog would auto-fill around me after a turn, and when I would get another turn to use, but overall probably my favorite game from the jam so far!!

Woah! I loved this! I didn't quite understand what to do when starting out, but I quickly got it. I'm a fairly trigger happy person, so I constantly made mistakes! I had a lot of fun and I appreciated the colors to differentiate which direction the ball was going! 

The art was fantastic! It was a bit laggy for me but that's probably just my computer. The concept of switching roles was interesting

So awesome! I didn't expect this concept! I loved having to multitask with different sounds, and I wish more variety came in sooner with the layout and timing of the beats.  

The art was very cute, and I enjoyed played although I did find that if I kept upgrading my attack and spamming F and E, I could defeat enemies before they could make it into the screen! 
Overall I enjoyed it, great job! :)

The moment I thought of making the jam for the jam, I knew it was the perfect idea! Thanks for checking it out! :)

Thank you so much! 

Me too 

Thank you so much!

I really do wish I managed to get in some other gameplay too, but I'm still happy with what I ended up with! 

Thank you so much for playing!

Me too! I was sad to cut DoorCrash, but it just would have taken too much time to put in :(

I could already see in my mind the "You Passed Out from Hunger..." screen, but alas

Thanks for playing it! :)

Thank you so much for playing, I'm glad you liked it! :)

Music and sound is always something I forget until the last second when doing a jam!

I was thinking of quickly grabbing some old reliable Kevin Macleod, but in the end I decided that the natural ambience of your real life keyboard smashing was an interesting enough noise to fill the void! 

(Next time I promise I'll block out some time for audio!)

Thank you so much for playing! I should have made the player sign away my liability for any finger related damages LOL

Stress-by-multitasking, and making the player panic in the final stretch as time ran out and they realized they didn't do everything they needed to was my goal! 

If I had more time I would have gone back and added more Easter eggs in the typed code and design, there was definitely room for even more there!

Thanks for playing and sorry about your hands! :)

LOL that was my goal!

Thank you so much for playing!

Thank you so much! That seems to be the concensus that its got repetitive gameplay, and I totally agree. Something for me to take into account next jam!

Thanks for playing!

Thank you! Honestly me too, I was a bit stretched thin with this jam so I didn't manage to include other gameplay.

Thanks for checking it out!

I was worried about repetition with the comments at the end, but when I tested the feature and saw it happen I thought it was funny too, so I didn't add any filtering to make them not repeat! 

Thank you for playing!

That was my biggest worry once it all started coming together, but it was too late to build new gameplay so I just hoped that it wouldn't be too much of a negative!

Thanks for playing!

I agree! I was considering adding buttons on the main menu for a quick or long game, but really the best solution would have been to block out more time to test and tune the game in the end :)

Thanks for playing!

Cute game, fun concept, and good art! I like it :)

Incredible graphics! I loved the idea of planning my actions before executing, and the controls felt tight and simple! Fantastic work :)

Thank you so much!!

A very interesting take on an idle game! I loved being able to move my plants around, it added an extra layer of fun :)

Very interesting idea and awesome visuals! I did encounter a bug where the keyboard controls for inhaling and exhaling didn't work even though I selected keyboard at the start, but overall very fun :)