thanks for the feedback! Yeah I never got a chance to update the ui beyond my first draft but I definitely would've liked to improve that aspect a lot haha
spuupy
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Thanks for trying it out! Yeah I wanted to start it faster initially but the people who tested it for me didn't like that it started right away (because they always would miss the first note) and I didn't have time to implement a count-in for when you start a level which I think would have been an elegant solution. So I just made it slower at the start haha
Nice work! I think this has a lot of pieces that make it feel like it is on it's way to being a full-release game rather than just a jam game, but some of the core mechanics/controls could use a little bit of tweaking.
Very impressive for the time we had considering how many different elements you were able to fit in!
Nice and simple! I enjoyed it! What engine did you use/how did you implement the guitar hero style gameplay?
I was going to do something more similar to this for the rhythm-based element of my game but ended up just doing something more simplistic because I was worried I wouldn't get it working in time to make the rest of the game work lol
Nice work! Fun stealth game, definitely grabbed my attention right off the bat and made me want to play a while. Unsure if I just couldn't get the sounds on or if there weren't any - I saw you mention in another comment that this is the first game y'all have made together and I also didn't have any sound in my first one lol! But I think if you were to keep working on this, some footstep sounds or something coming from the guards would be an awesome touch!
Seriously though, waaaaay better than my first game and I had a great time with it!