Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That One Guy

3
Posts
1
Following
A member registered Sep 15, 2023

Recent community posts

Yeah that seemed to do the trick. Appreciate the answer!

(2 edits)

Game is very dark at night, which is great. I love when nights are as dark as they should be, especially on my OLED. However, there is significant color banding that is quite distracting. To be clear, it doesn't appear to be a bug, just an issue with the game/game assets/implementation. Some examples below.







I'm not sure what the "fix" is, but it happens in 8- and 10-bit color modes from Nvidia Control Panel settings. I've been learning some game development stuff lately (for my own game I'm trying to make), and after looking into it, someone suggested another person making a game to try using different or no compression on the textures.  Got this info here. Don't know if that's the case here or if it will even help, but thought I'd throw it out there.

Separately, there does not appear to be an option in the drop-down menu for Screen Resolution for 3840 x 2160. There has also been an issue for the WARNING screen - since its inception - when the game launches on 4K displays, with the buttons not aligning correctly as seen below.


Love the new base. Would be neat to find the old one in extreme disrepair somewhere on the map, if appropriate.

Thanks again for your hard work.

Been loving the updates, man. I only really have four pieces of input at the moment.

1) I wish there was a way to clean more efficiently. I think the sponge works well as an "introduction" to it, but perhaps there could be something the player could purchase in the store to make it less tedious. Could even have more effective and specific cleaning tools/supplies depending on surface type, i.e. floors, walls, glass, etc.

However I get the feeling, especially with the direction of the recent updates, that you probably have something in mind on the to-do list that addresses this.

2) I like the idea of the radar entity alarm being enabled by default instead of an optional upgrade. This would force players to more readily acknowledge it's existence, especially since it's not conveniently in between the other stations and the garage anymore. A common behavior from myself and the people I watch play the game will often ignore the radar station and will mostly only check it at random while waiting for other stations or until an obvious event is already in effect.

When I upgraded the radar to have the audible entity difference, I definitely paid a lot more attention to it; often wondering what various dots were doing on the map when they were pinged. It even encouraged me to buy several cameras to place around to try to catch what they were.

I think it increases the tension and potential paranoia on the player this way, and makes the radar station more consistent with the others that already have audible alarms of their own. Of course, this may go against your design ethos and how much suspense you want the player to experience. I just think it would be a positive change.

Also, I do like the recent change to make it so that the player can't hear the radar station while sleeping, since it makes the player feel more vulnerable when asleep and also just makes sense given Dr. Kel's physical distance from the radar station.

3) In a somewhat similar vein, I'd like a mute button/volume knob for the downloading station. Or to just make the "NO SIGNAL" beeping noise mute itself. I find it to be kinda annoying. Especially when a signal just finished downloading and I'm trying to listen to it, but there's a persistent beeping noise distracting me that only gets worse and increases in repetition when the station receives upgrades.

4) Finally, a request that will most likely never happen: official controller support. I know to some that it sounds heretical, especially for a Source-esque game like this, but I just don't find keyboards to be very comfortable for playing video games.

I've actually been playing the game with controller this whole time via Steam Input, only switching to keyboard to type in the console or to write reports. I've mapped every function to it, even within the game's lack of contextual controls. But there are several ways this could be improved with official support, even if the player were still forced to type using the keyboard.

It's a pipe dream, and even if it's something that is planned, I understand it would likely not be a priority. But it could allow more people to enjoy the game with their preferred input method.


Anyway, thanks for the awesome game and I can't wait for more. Keep it up!