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Squibly Interactive
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Hey there, thanks for the input! The game will only have some light dating mechanics and some etchi moments, nothing NSFW. There is a story for the game, and you'll progress through a narrative while you're progressing through the levels (of which we are looking at about 20). Currently, we are building unique combat options for each character along with some general skills all characters share (overwatch, sprinting, hunker down, etc). Once we are done with that the focus on building enemy types and levels will be next which goes hand in hand with narrative.
We are not hiring at the moment, but thank you for your interest!
Hey there, thank you for the feedback and I am glad you managed to grasp our inspiration for the game! I will say right now we are focused on making more options available to our heroes, things as defensive global moves (hunker down, sprint, overwatch) along with more active skills for movement (leaps, teleports) and options for engaging with multiple units (mana shields and the like).
It's a process of getting our game to feel right, we want a nice mix of heroic moments and threats in running into the open, it is a tactics game after all.
Glad you liked it, hope to hear more feedback from you if you have more you want to talk about!
Hey everyone, hope you've enjoyed your time with Odyssey Tactics, we are currently looking for all forms of feedback and this is one of the best places to do just that! Let me know your thoughts on anything in the game, all things can be changed and development is still very early. Hope to hear from you all soon!