Cool, I'm off to bed, but sent a friend request.
Squirrello
Recent community posts
If you're still interested, I'm looking to build an exploration / survival type rpg set in a post-armageddon environment that follows the text fairly closely (that will also have a fantasy feel to it, since there's a lot of room for creativity where the details are missing).
Specifically a few decades between the bit where armageddon happens (so the old world is wrecked after WW3, plagues, earthquakes, famine, floods, tsunamis, etc) and the new world having been fully rebuilt / regrown into the description of paradise at the end of Revelation. There's a new world capital that most people aren't aware of yet, where 'immortals' (the resurrected ex-humans) are now based. And angels wandering about the place as messengers (the biblically accurate looking ones with multilpe eyes / wings / rings). But elsewhere it's a complete mess (which is where the human player will start out).
People are trying to work out exactly what happened, whether it's now safe to leave the areas they've set up camp in, try to avoid getting eaten by the animals that are now running loose, work out whether the new creatures are going to eat them (since new weird-looking versions of animals are popping up - that turn out to be pretty tame, but no one knows that yet), search the ruins and collect any useful remains from the old world, learn how to craft and re-create basic technology, and rebuild some basic towns to live in. Then venture further away, hear rumours about this huge city and try to get there without planes / trains / cars existing any more.
The player character doesn't know what happened to their family, thinks they are likely dead, so that's another motivation for them to find the city so they can maybe see them again (I thought that would make a good overarching plotline).
The setting is entirely out of the Bible (where there's information about it), but I'm not planning to make it an obviously christian game so anyone can play it. Although an add-on that christian players can get with bible verses describing different things would be great.
I'm not great at the design side, so it would be cool to have someone create the new animals (close enough to the original species that they are obviously 'lions', 'bears', etc, but a new breed that looks different) and things like angels (the biblically accurate weird-looking ones with tons of eyes / wings / rings).
If you're still interested, I'm looking to build an exploration / survival type rpg set in a post-armageddon environment that follows the text fairly closely (that will also have a fantasy feel to it, since there's a lot of room for creativity where the details are missing).
Specifically a few decades between the bit where armageddon happens (so the old world is wrecked after WW3, plagues, earthquakes, famine, floods, tsunamis, etc) and the new world having been fully rebuilt / regrown into the description of paradise at the end of Revelation. There's a new world capital that most people aren't aware of yet, where 'immortals' (the resurrected ex-humans) are now based. And angels wandering about the place as messengers (the biblically accurate looking ones with multilpe eyes / wings / rings). But elsewhere it's a complete mess (which is where the human player will start out).
People are trying to work out exactly what happened, whether it's now safe to leave the areas they've set up camp in, try to avoid getting eaten by the animals that are now running loose, work out whether the new creatures are going to eat them (since new weird-looking versions of animals are popping up - that turn out to be pretty tame, but no one knows that yet), search the ruins and collect any useful remains from the old world, learn how to craft and re-create basic technology, and rebuild some basic towns to live in. Then venture further away, hear rumours about this huge city and try to get there without planes / trains / cars existing any more.
The player character doesn't know what happened to their family, thinks they are likely dead, so that's another motivation for them to find the city so they can maybe see them again (I thought that would make a good overarching plotline).
The setting is entirely out of the Bible (where there's information about it), but I'm not planning to make it an obviously christian game so anyone can play it. Although an add-on that christian players can get with bible verses describing different things would be great.
I've sent you a request on Discord in case you're still interested in game dev. I have an idea that could work really well that would incorporate biblical themes/values/ideas without being obviously christian or 'preachy' and would also be a really cool setting! :D
p.s. Anyone else interested in getting involved, feel free to PM me! I've already built half the game (I'm using Unreal), but everyone is welcome to jump onboard.