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srecinto

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A member registered Jul 06, 2018 · View creator page →

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To be fair to the author, it looks like you have to iterate though all layers of all tiles in a given scene to find the tile tags from the current RPGMZ APIs so solving this is a bit more challenging and probably needs a more efficient way to approach this i.e. needs to iterate once per scene start and cache tile references with tags in some type of hash map or look up table to make this more efficient.   I was thinking about doing it and sharing the code but not a lot of time currently and I am forcing myself to finish a short game I am working on right now

The Characters fit the theme really well!  Any plans for a fantasy version of the tiles/assets as well as character bases like this?

it looks like 

_.scanTileNoteTag = function(tileNoteTag) {

        //

    }

is not implemented yet for checking Terrain Tags.  Are there plans to implement this?  I was curious why my Terrain Tags were not working and dug into the code a bit

Thank for playing Wei,

Yeah there is more risk/reward for being air born vs a steady but slower pace on the "ground"

Good (bad) news, I was able to recreate the issue.  I'll look into it and see if there is a way we can resolve this. 

It was from "The Brady Bunch" Episode 18 "The Subject Was Noses" this scene in particular:
Youtube: Oh My Nose!

Hi Rambling,

I only have access to an older Macbook Air running OSX El Capitan.  I tried it with Chrome (71.0.3578.98  -  64bit) and it seemed to work ok for me.  itch.io launches the game in an iFrame and I am wondering if somehow its doing something weird in the OS/Browser version you currently have.   Try again by clicking the mouse on the iFrame where the game is.  If you hear music then it is in focus, if not, its probably focused on the parent frame I am guessing.  Let us know.  I can jump on a screen share and help troubleshoot on Discord