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srncq

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A member registered Jun 02, 2018 · View creator page →

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The fruits mostly run around in circles (I didn't manage to come up with a cleverer random panicked movement algorithm), so if none of them happen to spawn near an area, then they probably won't end up getting there. Though that should be just as likely to happen on the right side, or in the center, or etc.

I'm guessing you're using it in incognito mode? It looks like the approach the engine I'm using uses for accessing configuration/data files and such doesn't work well with itch in incognito mode in chrome (or more generally with the "Block third-party cookies" (technical details: the engine uses localstorage for that, which can't be accessed by code running in an iframe with that setting on).

A few workarounds that should let it work if you want to try!:

  • Don't use incognito mode/that setting, or disable the setting for itch specifically (go to the game page, click on the lock icon in the address bar, click "Cookies and Site Data" and then uncheck "Block third-party cookies").
  • Use Firefox or possibly another browser. I was able to play it from Firefox's private browsing mode.
  • If you're comfortable with HTML and the browser inspector windows, I think it should work even with that setting on if you go to the iframe's URL directly.

In any case, sorry about the inconvenience!

Hmm, what platform was this on? And if web, what browser are you using?

This was really charming :>

It would be neat if there were little messages that popped up from individual things you pass (like the people and stuff).

Thanks for the feedback! I'm glad you enjoyed it! I've added some instructions to the tutorial level so hopefully that'll make it a bit quicker to figure out for people going forward. :)

It was fun as far as I played, but I couldn't bring myself to keep playing past level 3 (which I guess is effective).

The setting seemed interesting, and I enjoyed the two plotlines that were in it. I do want to play more. I found the mechanics explanations a bit hard to follow; though, for what it's worth, imo not having the detailed explanations would also work fine.

I'd agree that a playthrough is a bit long. It seemed to do a good job of gradually introducing the dangers, although I am a bit unclear on what the brown spiral-y things are meant to be. One simple option for differentiating difficulty modes might be to include more water droplets to pick up on lower difficulties and fewer on higher difficulties.

This was really fun. I liked the movement. One thing that did feel bad was enemy's dropping mutations that you can't use: as far as I could tell, Extra Health was capped at 2 of them and extra stamina at 1, so when I took out an enemy and they dropped that, it was disappointing. It might help to either not drop unusable mutations (once you get more anyway), or give some sort of (temporary or score or something) bonus for getting a capped mutation.

I also noticed that enemies seems to teleport a short distance occasionally; no clue when it happens though.

Game Title/URL: Kill Rock 'n' Roll

Pitch/Information: You're an electronic musician using your synthesized sounds to evade power chords and electric basslines in order to kill rock and roll.

Level design and polish are still very lacking, for now (saving that for the second week).

I'd like feedback on:

  1. Is the sound effect volume (only in level 2 so far) too loud, too quiet, or just fine?
  2. Is anything confusing, hard to figure out, or surprising?
  3. Are there any issues with the downloadable version? I'm especially interested in feedback on the mac build since I don't have access to a way to test it myself.
  4. Did you notice any weird behavior or bugs?