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Sebastian Sangervasi

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A member registered Apr 16, 2020 · View creator page →

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While this is a pensive puzzle game, a feature I considered throughout development was a clock that tracks level & full game completion time.  I decided to leave it out of the initial release and ask for player feedback:

  1. If you have completed the game, do you think it would be fun to replay while competing against the clock? 
  2. Should the clock be available on your first playthrough (in the options menu) or should it be unlocked after first completion?h
  3. Do the two different endings interact with the clock differently?

Thanks! Any and every key can be bound, except Esc and Space which are reserved for pause and reset. F11 toggles full screen, but I decided to leave it as binding option in case you feel like trolling yourself :D

Unbound

https://ssangervasi.itch.io/unbound

My quarantine project is complete!

  • Customize key bindings to solve mazes
  • Start each level with no keys bound.
  • Step on "binders" to gain a sense of direction... until you run out of memory. 
  • Find your way out!
  • Open source, if you're curious: https://github.com/ssangervasi/unbound