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A member registered Feb 20, 2019 · View creator page →

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Well, took me a week to figure it out. Sneaky but excellent game. I kept thinking those patterns in the tower for the five other boons meant something. When you hit the "knight" move on the  upper right one you get a ping. Why is that? And I was sure there was a way to interact with the boon characters out in the field. And what were those green squares for? I spent hours trying to figure them out. Anyway, thanx muchly. And is there going to be more?

Another excellent puzzle from minimal elements. Just the one level? What about that pic under the Support banner? That looks like another level., no?

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Didn't know how the last two areas worked but you knew it was something sneaky. Finally worked it out. Excellent, concise puzzle. Thanx.

Crate little puzzle.

Fun game. Interesting puzzles. What more can one ask? Thanx.

Very entertaining variation on Sokoban. Thanx. I also liked the simple, clean graphics and fluid gameplay.

Nice variation on an old favorite. Sam Loyd would be proud. Thanx.

Very nice and admirably low key Sokoban variation. Being able to move both the crate and the target, as it were, makes for some interesting puzzles. Thanx.

Good set of puzzles. Not too hard, not too easy. Not too long, not too short. A fun time going once around the block. Thanx.

Short and sweet. I like the simple graphics too. Took a minute to tell what was what, crate- and goal-wise but after that went fine. Thanx.

Another great set from puzzle masters Hazelden & Le Slo. Thanx again, guys. (Maybe just a little hard to see spacial relationships, especially wall heights?)

Agree with Maladroit. Nice compact challenge. And you don't worry about how many levels to go! Many thanx.

Clever. Interesting mechanics. Enjoyed it. Thanx.

Very nice puzzle design. Very hazardous walking around but a good challenge and a fun game. And just the right amount of levels, too. Thanx.

Short but w/ a few good Sokoban levels. Thanx.

Very nice. Challenging w/out being maddening. I liked the clean lines too. Thanx.

What more may one say? Another fun challenge. Thanx.

Sokoban (and its many variants such as the Cove games) is the greatest puzzle game ever invented. (Sorry, Tetris.) Somewhat similar to Bricks (or Klocki), it has one simple rule, you can push crates but not pull them. Out of this thousands of great puzzles, from easy to impossible, have been constructed. Any player needs a familiarity with Sokoban to complete any of the Cove games. However, you're only doing yourself a big favor by learning Sokoban.

Level 2 requires you to open the gate so you can move the boxes up top. But if you're serious about this I'd suggest you tackle the first Cove game first. Or play some online Sokoban to hone your warehouse maneuvers.

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WWWW, it's the Wacky World Wide Web!

Lucky 13. Lucky because my axons were on their last legs. I was calculating at the end that if levels 14-15 get any harder, I'm toast. Liked this one as much as Cavemount. Felt more like a game, that is, more to do with figuring out puzzles than rules. Anyway, you rule. Thanx again.

Did I "WiN"? Hard to tell at end. Spent ten minutes exploding boxes. But a very nice game, that sorely needs either save points or a restore button. Also, took a while to tell the game pieces from the background. A nice concept with some clever puzzles that could use refining. Thanx.

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WNNR, my favorite radio station.

Nearly Trove me crazy a couple of times, but another thrilling puzzle ride. Not sure how many more "rules" my poor brain can process. Guess we're lucky we only face one set at a time. And that is not a suggestion! Thanx, Hemp, encore. (Six hours since it dropped and I still can't get in ahead of the walkthrough?)

Tricky & entertaining. Thanx.

Entertaining block pusher. I liked the graphics, too. Easy to read and for once the avatar is not a solid-color block. Perhaps a bit too easy?  Thanx

Not listed with the other "cove" games, hmm. 'Nother good puzzle challenge. Had to guess at some of the "rules." Like who overprints or pushes whom, and when you can dash to the flag for the finish, but minor concerns. Thanx once again.


Are we saving the jellyfish? Looks an awful lot like deep-sixing them.

There are no real bonus levels because the first player to solve them all slyly asks who else has? Unless it's really unsolvable,  in which case it shouldn't be included.

 An odd theme (you likely didn't grow up on Long Island) but very good and challenging puzzles. Many thanx.

 Hold on, is this our trusty avatar or a well-armed ladybug seen from the back?

You answered your own question! Push things against it to build up strength. Good luck.

Grid & bear it. That was challenging, though I struggled with the last level more'n I should've. I confess here that I placed an "hourglass" atop three black squares to try to "permatize" the "Beaten" text. And was sorely disappointed when I thought I'd succeeded. Oh well. Another fab puzzle experience. Though I'm not sure how much longer my nerves will hold out. Thanx agin.

There's only one thing on the board that doesn't die on the spikes . . . and congrats for not succumbing to the walkthrough. The only way not to beat a puzzle is to check the walkthrough. Because then you can never do it yourself.

Starts out deceptively easy . . .  Thought I'd get lost in the cavern there, but managed to feel my way out. Another good puzzle with an added layer of creepy atmosphere. Was the 18+ check at the outset for real or a joke?

Interesting learning curve. Have to manage those resources! Clever, fun puzzle. Thanx.

More interesting Sokoban variation than I was expecting. Makes for an enjoyable and challenging puzzle. Especially the dark eyes. Thanx.

Another fun push-me-pull-you. Thanx.

Thank god for trial and error. I'm not sure how I solved about half of those. But another excellent puzzle. Still no mercy for the automatic saveless. Thanx encore.

You can't stop there! One level? An excellent one, yes, but forlorn. Oh, well. I thought maybe you could push the blocks into the tunnels and smash them through the side walls or maybe build an escape tower. Anyway, another fun puzzle. Thanx again.

Was doing okay until the lower left. But with a lot of experimentation and a little luck I got through. Excellent, clever puzzle. A lot of game packed into a small (sometimes very small) space. Thanx.

Very good puzzles and game, thanx. Took a while to figure out how it worked, but was challenging w/out being too hairy.

Fun game. A bit of a downer ending but good mechanics. Thanx. I'm assuming that's a line of mouse traps at the end?

A year ago? Well, worth the wait. Short, brain-stretching and sweet. Another excellent puzzle. Thanx.