This is why I hate Affinity Publisher. I'll get a version with bookmarks up soon.
Staghorn
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A member registered Mar 06, 2020 · View creator page →
Creator of
A solo journaling RPG about being an alchemist chasing after immortality
A Lasers and Feelings Touhou hack of bottom-rung beings in an eastern wonderland
A Second Guess System RPG about a barbarian hero on trial for the collateral damage their adventures have caused
A tabletop RPG about living out the lives of espers, aliens, and other ordinary Japanese high school students
Recent community posts
Thank you for picking up a physical copy and reaching out! Hold is generated by moves that generate Hold as part of their effects, and Hold is spent to use that move's specific effects. For example, the Basic Move get some answers generates Hold when a hit is rolled, and this hold is spent to ask one of that move's questions. You can think of moves that use Hold as having "charges" that can be spent at a later point during a scene. Hold only applies in the context of Hold-using moves, so don't worry about it unless a move says you should.