Is that the AAP64 palette? 👀
I like this palette! I am currently using it on a project of mine.
And nice sprites too, I am using them as well :)
I love this game: interesting story and characters, varied puzzles, but not too hard, I was never stuck for too long, they never felt like they were in the way of the story, and, the music is absolutely fantastic!
(I was looking for a sound effect software, and, while checking ChipTone, I noticed it was made by "SFBGames"... Hang on, SFBGames?! Are they..? So I went here just to leave a well deserved rating :) )
I love this game: interesting story and characters, varied puzzles, but not too hard, I was never stuck for too long, they never felt like they were in the way of the story, and, the music is very very good!
(I was looking for a sound effect software, and, while checking ChipTone, I noticed it was made by "SFBGames"... Hang on, SFBGames?! Are they..? So I went here just to leave a well deserved rating :) )
I am kind of impressed by the game, but it is crippled by a few yet strong flaws in my opinion :
- the guns are underpowered or enemies are too tough, which makes shooting them tedious and not funny
- In the zombie maps, the fact that every dead soldier is turned into a zombie can escalate quickly into your base being overrun. Only zombie kills should turn into zombies.
- the spiders shooting from afar tend to gather in the same place, destroying absolutely everything in range, and even a rain of mortar shells and rockets won't dispatch them quickly. They are ruining the experience for me.
If you want to make some sales, you should fix these issues :
- the style and the size is inconstant
- some fire arms names are wrong
- there's not much to do with them in the current state, they might only be used in a 2D side scrolling shooter like Metal Slug.
To me, it looks like you made what you could be selling, rather than asking yourself what the people would like to buy.
tl;dr : positions for imported anims/FBXs are inconsistent and make anims unusable when played.
For some reason, when I initialize my T-pose, or import any animation, the character is never in the middle of the grid, it even has a different position for every animations, and when I play them, the character spins around like it's in a tornado. I could fix that by hand, but it would take avery long time, and GGT is made so we do not have to waste this time.
So far, it seems that I am having this issue only when the mesh was exported from mixamo without skin (only for the animation).