latest webgl build. I think if you broke it down into different levels each with their own song/style of obstacles it would be a pretty solid game. then just need to finish with updated graphics and some type of score -> currency so that you could buy upgrades/ new ship skins in between levels. Almost reminds me of a star wars podracing game.
Stallion
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Hey, Just want to say Wow great job so far this is definitely a gem. Very unusual to stumble across a game of this quality on here. Really good potential going forward.
Game feels very fluid, music blends nicely. It's quite immersive as well. Feels genuinely pleasant to swim around and explore even when no enemies are present. There's a calmness to the game at times. I genuinely enjoyed it, the ocean had this cool feeling that there is so much more beyond and makes you feel tiny. The way the graphics were done really brings that out. All in all, fantastic work so far keep it up!
1. I'll reduce the enemy HP, some of them are too strong, but if you get lucky and get a spread upgrade it makes it easier, I don't want the player to kill everything on screen but it does get easier if you focus 1 spiral and stay away from the other. But It is possible to ride the middle though and not kill any of them.
2. The framerate is important, if it is too far below 60 it will make player movement choppy. I can add a frame counter to UI, and try to reduce the movement delay, the only reason for the tiny delay is because I was able to abuse the windows cursor when moving it fast which makes the ship instantly teleport enough pixels to cheat the game.
3. For the red enemies, you want to move slowly while they are shooting, and faster when in their cooldown, that way their volley is confined and doesn't trap you.
Do you think your framerate is going well under 60? I will try to optimize game performance if that is the issue.
Thanks again for the tips! We just pushed the new update now, new level, new crazy boss fight. The tempo is also way faster than before. I think you'll love it.
I'll try to have more levels done soon as well, considering adding the asteroids next update also many more types of enemies with new shooting styles are coming too.
Hey, Thanks for the feedback!
Definitely planning on increasing the speed and intensity of the game in the next levels for sure! The grenade-like powerup is a faster rate of fire upgrade, ill make it more clear in the next version.
Thanks for the suggestions and definitely looking to implement some of those in the next update. How would you rate the overall difficulty for you? I agree that the boss is underwhelming compared to parts of the level.