Thanks for the feedback! We might have made the game too difficult on easy mode, but I am glad you enjoyed it still.
Thanks for playing the game!
Thank you for the feedback! This was our first time implementing an AI opponent in a game, and there is still a lot to improve on the concept in the future. We are currently working on bugfixes so maybe we could also improve the AI so that it reacts more to what the player is doing and feels smarter instead of just having more resources because that might feel unfair.
Thanks for playing the game!
Yes, we noticed this after the upload for the game jam. I really liked the mechamammoth as an over-the-top unit but sadly it did not spawn in the HTML version of the game. We took a much-needed break after the game jam but are now working on bugfixes, so hopefully the mechamammoth will be available in the game after an update.
Thanks for the feedback and for playing the game!
Thank you for the feedback! Yeah, the interface might need some rethinking. Having to click the attack button each time did not feel great after a while, so maybe we might add a shortcut or rethink the design altogether in an update of the game (depending on how much we still want to polish this project before moving on to the next game jam).
Thanks for playing the game!
Thank you very much for the feedback. We took a much-needed break after the game jam but are now working on bugfixes. Too bad the mechamammoth and necromancer towers did not work in the final version of the game... We were also thinking of adding some more features like a tutorial, more levels, smarter AI and maybe even multiplayer (if we are able to get that to work).
Thanks for playing!