Thanks for the nice comment! Glad you found this fun, it's a mess but the core idea is something I also find appealing. I think I have seen some other indie games being made in this vein recently although I can't remember names, and I know 6daysofFallujah also has procgen (but it's more squad milsim I suppose.) Arcticide will definitely be released this year, at least into EA. It is more survivaly than this as you say but still a bunch of gunfights for sure. I also have a bunch of ideas for shooters to revisit later on, (including gigastructure) so maybe I can eventually make a better version of this type specifically. Cheers!
starmote
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Hey, thanks for your interest, it would be great to have you on board! I'm setting up a discord server, so if you'd like you could join, or maybe just DM me on twitter. I'm sorting out a few things still, but I'm hoping to get some playable builds out next week. The procgen is still missing some important features, but hopefully it might be interesting for you nonetheless.
I'm sorry you expected something different, but I feel the description is pretty clear: it's just a prototype that you can drive around. The cities are procedurally generated, (pressing enter makes a new one from scratch.) I'm not sure where you got the impression that procgen implies infinite, as that's not always the case. Procgen just refers to generating objects, places, or things from code rather than creating them by hand. Cheers
Thanks, glad you liked it! I agree the shafts are kind of a breath of fresh air after all the tunnels. If you mean the last screenshot, that was actually from a bug where I clipped through the map geometry haha. The other shot is from the unity scene view. Currently the only exterior view is with the map, but I might change that in the future
Hey,
Thanks for playing my humble game and for the great feedback. Yeah, I've been aware of the ammo problem, and am planning on a better system in the future. Melee is planned at some point as well, probably when I overhaul/replace the character controller. The menu options was definitely an oversight, and should be a simple fix for the next patch. I'm not sure if I'll be able to implement a brightness slider but I'll definitely look into it!
Cheers