While I was working on the Unity version I had a text document of things that were "Sealed World 2 wishlist" changes. Things that I thought wouldn't be worth implementing. This is one of them! Shops are in the world now, instead of a menu. You can see what items are in stock (and if anything is on sale) before even talking to the shopkeeper!
Southpaw
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I figured it'd be good to have a thread to hold the changes I'm making to Sealed World since I'm rewriting the whole game.
First off, something that's hard to get screenshots of: Skills and effects can target objects in the world.
In the Unity version of the game skills had to target a monster, player, or NPC. Now, you can target a variety of objects and use whatever skills you like on them. I'm planning on using this capability to have what I call "puzzles". An example of a puzzle would be there being three torches in a clearing, if you use a skill that does fire damage in a large enough area to light all three torches at the same time, a chest would be unlocked that would contain some reward (probably a new skill).
Hey, thanks for checking my silly lil' game out!
Please keep the rules in mind when making a post here on the community, I kept them as simple as possible. If you're more of a discord person than a forum person you're welcome to join the Sealed World discord!
Other than that, I hope you enjoy the game!