Great job on this game! I'm very curious about how you pulled off the different perspectives thing in renpy if you're willing to share
StationKTKR
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Hit a little bump - at some point the world sort of reset even though I still had all my forms/items, like bombs I blew up would reappear, fires I put out were lit again. It wasn't really an issue until I tried to leave the ruins and found the barrier right in front of the stairs was back, preventing me from going to the spire. Might've happened while I was trying to redo the fuses and golems puzzle for an emerald tablet--since if you light the wrong fuse you have to close and reopen the game to try again--but that's just a guess
Really enjoyed it! Had to grind a bit at the beginning but for the most part the battles felt fun, really like the mechanics of the VA. Ended up drawing a map of the tunnels layout, very cool and not something I think I've seen in an RPGmaker game before, really fun to explore! The ending felt a little anticlimactic, though I could be missing something, but the gazebo and the garage overall were really cool to find!
I went back to get all the endings! Very funny in retrospect that throwing a saw at the door works better than the key. The 'dark' house seemed a bit glitchy, got stuck on a door on my second attempt, otherwise great game! Really liked the writing, the design of the two realities, and the lore! rip santiago though they did nothing wrong and had such a cute design..