Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

StationKTKR

78
Posts
1
Topics
24
Followers
83
Following
A member registered Jun 06, 2020 · View creator page →

Creator of

Recent community posts

Great job on this game! I'm very curious about how you pulled off the different perspectives thing in renpy if you're willing to share

Thanks!

i did, in fact, try to decipher the shapes on the last page. also tried to find an anagram in the alias you used

i'm amazed at how much work was put into this, and how genuinely enjoyable you made diet of worms lol. i am now a diet of worms defender

i can hear some of what's said in the static, but only a few words? unsure if there's something else i should be doing

this is such a neat card system! i unfortunately could not convince the Big Snake not to eat me...

i LOVE how this is written, so visceral and haunting. favorite part was when the hand quoted dune

omg this is a delight. in just a handful of messages i feel like i have a feel (ha) for their personalities and how they interplay. i especially love sunday being just eternally supportive as their friends are going feral <3

daaamn this shit good!! i love the vintage feel of this, adds a nice pit of spice to the eroticism. writing is so good, i loved the "caveat: pilots refuse to leave cockpit".

glad you enjoyed it! i was happy to see someone notice that the tower in the game is the same as one of the historical defenestrations. historically accurate indeed! ;)

Is there a way to make it so the dialogue will still advance if the phone is clicked?

What's the song in the club thats like "on youtube, on discord, on twitch"?

i'm really into this story so far, and i'm intrigued by the pips mechanic!

really great puzzle game, tricky but not at all contrived. I did have to look up a longer explanation on how playfair ciphers work, but other than that didn't need any hints.

too relatable. but in a fun gameified way

VERY cool atmosphere! Only got the normal ending, but it also opened in a very small window so it was a little hard to see

can't believe woke mind virus finally killed melon husk...

Very cool concept, super cute game!

HOT

neat concept, i really love when little secrets are hidden in text games. i do wish it had been used in more places (but then again, i easily could've missed things)

cute game! i like that you can close the door to avoid cops, but i only realized that after everyone else was already out the window

I would be interested to know what the 'oddity fixes' are, do you have an example?

Really fun game! I do think the enemy difficulty gets a little much from the volcano onward, but maybe I just need to grind a bit more. Love the art and the overall atmosphere

very neat little game! One thing, it looks like some dialogue from the books in the dungeons doesn't disappear until you clear the dungeon, which is a little tricky when there's three textboxes over the boss -_-

i agree w david - this fucks

The angry adopt me dog going "WHY NOT?" made me laugh

Incredible writing, and the UI adds something cheerful and sinister. That last "I can hold you if you want" repeated hit me hard. I really enjoyed this

btw I heard about this game on the Indie Mixtape podcast, I understand now why the host was so scared playing this lol

This really captures the type of 'horror' that gets to me, not like jumpscares but the growing sense of dread every time the camera slooooowly panned around. Fantastic use of format without going overboard with the spooks, I think leaving some things to the player's imagination was a great call!

I scrolled through some older comments and found a fix that worked for me - changing the 'respawn' value in the options.ini

No worries, thanks for such a quick response!

Hit a little bump - at some point the world sort of reset even though I still had all my forms/items, like bombs I blew up would reappear, fires I put out were lit again. It wasn't really an issue until I tried to leave the ruins and found the barrier right in front of the stairs was back, preventing me from going to the spire. Might've happened while I was trying to redo the fuses and golems puzzle for an emerald tablet--since if you light the wrong fuse you have to close and reopen the game to try again--but that's just a guess

Really enjoyed it! Had to grind a bit at the beginning but for the most part the battles felt fun, really like the mechanics of the VA. Ended up drawing a map of the tunnels layout, very cool and not something I think I've seen in an RPGmaker game before, really fun to explore! The ending felt a little anticlimactic, though I could be missing something, but the gazebo and the garage overall were really cool to find!

Sorry if my comments came across as harsh, this really is impressive for a first game! A few bugs are to be expected of any game, and this game is well worth multiple playthroughs regardless!

I went back to get all the endings! Very funny in retrospect that throwing a saw at the door works better than the key. The 'dark' house seemed a bit glitchy, got stuck on a door on my second attempt, otherwise great game! Really liked the writing, the design of the two realities, and the lore! rip santiago though they did nothing wrong and had such a cute design..

Very cool little game! I got the normie ending first, and on my second run tried to mess up the potion as much as possible, but then I ended up throwing a bonesaw at the front door and falling into the void

nice twist on picross! The only achievement I couldn't get was easy F (15 seconds? no way). Really enjoyed the different stitch mechanics

this is so nice so far!! Can't wait to see more!

I tried reducing the resolution (1600x900 and some lower ones) but didn't notice a difference, thanks though

What a sweet autumnal game