Hey Megarev, great stuff! one thing i found is that when using the grid-mode for polygon manipulation that, well- it felt like it was using the difference in mouseX and Y coordinates to translate into new polygon node locations
would it maybe be a neat thing to have it be stuck to the mousepointer and then defaults to the closest grid position in that place?
also, maybe being able to select and delete polygons while making a scenario would be nice!
just an idea though:
- maybe being able to select individual polygons
- one of those square selection fields as in
mspaint or whatever
- copy / paste, delete functionality (to go with
these selections)
Regardless, great stuff! thanks for letting us play with this cool little engine :)
- Sandwich
std::sandwich
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A member registered Oct 20, 2021