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stene.xyz

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A member registered Dec 31, 2019 · View creator page →

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The window.finishedDrawing = true part isn't actually required - I forgot to remove it from the docs before release. 

Handling items and pickups seperately is something I have planned, probably going to happen around v1.2b since 1.1b is mainly graphics upgrades. 

The 4096x4096 backdrop thing is something I also plan to fix. Worlds don't actually need to have a backdrop, but drawing a black screen of that size does have performance impacts (for some reason only on Windows, on Linux it is perfectly fine). 

I am also rewriting all of the docs for v1.1b and will certainly include the API. I'll also look into texinfo. 

The engine works fine with other tools, but I only included Eclipse and IntelliJ in the docs because they are what I know how to use. I'll be sure to specify that more clearly in the docs.

I have actually been making games with my engine - I made the engine because I had to make a game for my Computer Science project.

Thank you for the reply.

I've spent a little while working on my own small engine in Java. Right now it is in beta, and has no real graphical tools (I prefer to do everything in code) but it does have graphics, collision, etc.

My project page is at https://jhonnystene.itch.io/infinity and the latest source code is at https://github.com/jhonnystene/Infinity.

I'd like to know what features I need to add before the first "stable" release (a better UI framework, post-processing, sound, and multiplayer are already on that list) as well as how to improve my (rather barren) project page.

Ah, I missed that.

Very nice! The VFX are great and match the graphics well. The classic mode works as you'd expect, but it would be nice to have a bot to play against as well. The defense mode is easy to understand, fun to play, and doesn't feel out of place in a Pong game. The music is a little quiet by default. I only encountered one bug, if you switch directions in one frame you don't lose speed. Overall, a very good game.

hype