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stephan_gfx

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A member registered Nov 30, 2016 · View creator page →

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ok cool, thanks for the heads up! Sorry that you’ve hit that!

(1 edit)

Interesting! Does this still happen since the 2.0 Playdate OS update as well? We tweaked how the table is rendered.

Glad to hear it! And yeah - the high score system does some kind of buffered thing so your score might not show up right away. We separately track your personal best - its the number that is always shown in the menu when picking a difficulty (next to the “HI:” text).

We’d also like to be able to show the scores around your score on the scoreboards, but that’ll have to wait on some upstream changes.

Thanks for taking a look and thanks for feedback!

Glad to hear you’re enjoying it! The version available for sale on the Playdate Catalog has a global high score table for sharing your scores!

Just FYI that we’ve updated the build here with our new version, which includes a time attack / 3 minute mode! Hope you enjoy it!

We wanted to try the rotated layout to give more screen real estate to the board and blocks. Thanks for checking it out and the feedback.

Very creative!  Also took me a few turns to get the hang of it but then it clicked.  Nice work!

This is a cool idea!  Once I got the hang of moving my cube around, I got into it.  The look was cool too.  nice work!  If you do some post-jam polish one thing that would have helped me is a legend on the ground showing which arrow key will move in which direction.

Good notes.  And yeah, I'm not sure why you're in the car in the first place.  Its super muddy and there are scary things about, wouldn't you rather be in an unreliable car?  ;-).  Thanks!

Yeah, I mean I think we wanted it to feel a bit better but in the end I think it got where we originally imagined it.  Thanks for commenting!

Thanks!  Quadplay is great for game jams!  I'll add a link to the game description, but if you're curious its here: https://github.com/morgan3d/quadplay

Thanks for the comments!  It should take up the whole box, I'm not sure why it isn't... I tried tweaking the size of the box on the itch page, but I must be missing something in the engine.  I'll see if I can fix that so folks can see it better!

The world is in a weird and dark place at the moment, so we made a chill, cozy game about skipping a rock across a beautiful lake.  Hope you take a moment to try it out and let us know what you think.  Play for free in the browser, works on mobile as well.

https://stephan-gfx.itch.io/across-the-lake

This was done over a weekend for LDJam 46. 


Try and survive for as long as you can in this intense 2d action game.  See how high of a score you can get.  Thats it!  Free and runs in the browser, built in the new Quadplay virtual console.

https://stephan-gfx.itch.io/beat-the-gobblins

Thanks for looking!  Enjoy!

So cool, thanks for taking a look!