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sterpogamer

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A member registered Dec 25, 2020 · View creator page →

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is sorta finicky for placing on walls, or other precarious positions. but totally works, i just opened up game now to test myself even.

i am pretty sure what the game specifically wants, is the held object to be 100% unmoving first. so for puttin objects onto walls, for me it works really well to push the item into the wall slightly. (push far enough in, and it will stay still against it. but not too much or else it'll start slightly vibrating & physics'ing, failing the "zero velocity" check)

the settings "automatic upright rotation" or the head sway might also be a culprit for messing up maybe?

could also fix the object in place first with middle-mouse click, and then pin.
or also the old dumb method of quickly let go & pin the object as it is falling.

same problem. for some weird reason, only models with more than 2730 (tested it extensively to find that number) vertices can print.
below that any model (even a blank cube i made newly in blender) suddenly will fail as "too big".

ignore my ass im just dramatic & mad

cool game to play before playing anything in the series, not even knowing what an octoling is.
what really got me was i actually thought sanitization was a good thing, until i got some doubts at the last couple bags, and then the ending...