Hi, thanks for your message, a number of players have mentioned the possibility of more realistic circuits and I have started work on updating them (see screenshot). The other things you mentioned can be looked at and possibly changed if enough people mention it, for game update progress follow @MGPManagerGame on X (Twitter).
Steve Tasker
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Hi, I hope to set a release date for a few weeks. I used Gamemaker Studio to make this game, for sure you could make an F1 type game, just be sure to not use any official details as I have done as without a licence you could be sued. I considered an F1 game, I could probably use some of this game and add things that are missing, such as pit stops etc, change the bikes to cars, but I have other ideas for other games I want to make.
Hello, thanks for your message, I am putting together a user guide so when this is done I will make this available. Race speed does reset to normal when leaving/returning to race view, it has to do this and can't really be changed unfortunately.
I can take a look at an additional game speed option. Scouting is something that is set to scout one rider at a time, I may be able to increase this to 2/3, will see what I can do. As for game performance at the French GP - there is no reason for this as nothing special happens for this event, but will look into it.
Glad you like the changes to the demo though, I do listen to player feedback and make changes where I can - hopefully the full game isn't too far away from being completed.
Hello and thankyou for taking the time to leave such a detailed comment. I will take all of these on board.
I could add some more nationalities, the ones in game I have based on where the majority of real riders are from.
Staff signing is something on my to do list, so this will be more based on team rating & class etc
Scouting is limited as you only have one team scout. I could look into maybe having more than 1?
Rider market sorting/searching is something that I agree needs some work
ADWS to move around the screen, O&P (or mouse wheel) to zoom in/out (you may have already found this out?)
A user guide on playing the game is something I am working on and will be included in the game when complete.
I am glad you enjoy the game, you're right it is a demo, and hopefully any changes & additions I make going forward are well received.
Hello, thankyou for your positive comments. Editing your team at the start of the game is something I have been thinking about adding, maybe team name and if possible rider names also. I've never had the delayed bike sound delay issue, what class were you playing in? Creating a custom team would be a challenge but it is something I can look into. I hope to upload an updated demo this week, I have changed a couple of things based on other players feedback from the demo. Glad you enjoy it !
I hope to release in a few months once game testing is completed - I am working on releasing a demo before that to try, Kart Park Kahuna is still in dev, although I am working on MGP Manager more at the moment, I'll put up some recent karting screen shots and video as it has changed a lot since the last update
Hi, I cannot understand why this is happening, I have tested and cannot recreate this problem, on clicking confirm after selecting a team you should go to the following screen (attached), the only time I have heard of a similar issue was a player had the screen resolution set too low and the game wasn't displaying correctly, maybe check this 1366x760?
Hi, it depends on the track temperature, soft tyres offer more grip but wear out faster, hard tyres last longer but not as much grip and medium is in the middle. Also engine map mode affects tyre wear as well as the machine performance, setup progress achieved during practice and also rider ability, you've got to get the best out of everything to get the best result.