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steven1022

88
Posts
2
Topics
18
Following
A member registered Jan 14, 2020

Recent community posts

I'd buy quick when you add! Functionality that a twin stick shooter would have, motivate me to make that game!

Does this have a running while shooting animation?

you should build this series out

use a pivot at the feet

Is it AI? Looks pretty good. AI getting really close to parity with lower line Pixel Artists. When it has a bit of consistency and matures to successfully do sprite sheets/animations....it's going to be crazy.

I'd be able to use if these had attack and death animations. Lyaseek has a good baseline for universal use imo. https://lyaseek.itch.io/minifvillagers2

Looks good though!

Wood Cutter, Sawmill, Mine, Alchemist and then the same as you listed!

Anymore buildings coming for this pack? Looking for a set of top down fantasy RTS buildings, struggling to find them!

Are these individuals inclusive of the larger pack?

Could I use the page bg?

Godot goes far left, Redot seems to have infighting, a third fork emerges potentially, and Unity turns it all around!

The engine drama is real.

Is it missing tiles for a 47 rule tile setup?

Is there a running attack?

are you planning monsters?

What game engine is it using?

Looks like it, AI is getting pretty good with Pixel art!

You should do the non super version together!

Just another feedback! I would keep the effects in general on a separate layer. 

I personally do my effects through a particle system or instantiated prefab so enabling that work flow will widen your audience. This applies to the whoosh on archers or an impact visuals on melee (like the were bear slam). It also applies to the red blink (I tween these). I would keep them, just sorting them out to a layer in Aseprite for a quick hide would go along way for some devs. This might be considered a more modern dev workflow vs static sprites doing all the work. When they aren't on their own layer and they overlap the sprite it's a pain to pull apart, almost enough to avoid using the sprites unless you plan to fully commit to that style alone. This would be the difference in my being a 'bought every pack' person vs a 'big fan that doesn't buy anything' person.

I think your stuff is great, I wouldn't go too far out of your way on my opinions if your vision is set but I like it so much I thought I might over share my feedback. Good luck! I am sure this series will do great.

https://lyaseek.itch.io/minifvillagers

check out how this guy offers his Aseprite file pre tagged. It’s optimal in this space if your interested in seeing how one of the best, imo, does it. A lot of potential in packs of this quality in volume!

Are you using Aseprite?

I feel like most developers approach this by using the pivot point or a custom additional pivot point, having enough space to make sure all frames fit is more important.

No animations within the alchemy room decorations, is that correct?

Way better. This watermark way is the way I see other artists with successful character collections do it.

That skew is heavy lol, strong overcorrection to the stealing comment. A middle ground that is easier on the eyes. Just my 2.50 cents. Cool art.

A nice gloss or sheen animation on the orb when it's full would go a long way if you ever revisit an update!

Jumped in and bought, these are great. If you ever revisit for an update a potion in the same style as mana gems animation would be a great add. Potion uses/charges being the use case!

Agree to disagree? I just think a block should allow all content to be hidden per the purpose.

Ignoring a developer you don't want to see is not overkill. It's the desired outcome for better or worse.

Yes, I did mean explicit as in adult and the point was if the author does not list it properly it won't matter. Same point for tags. Having a proper block system would encourage proper listing in more than just that area or you are open to more people blocking you out completely. It helps self moderate.

I'll check out your script, I appreciate you sharing! My idea here is simply that a block should be wider and hide more. That's all. Maybe blocks could have a few settings if it's ever actioned.

I don't think it needs to be overcomplicated, it's simply a needed function. I don't see a "I have already seen this" button only for recommendations as a solution.  If someone posts 30 x explicit assets I should be able to choose to block them from my view. It's an oversight that blocking does not also hide that persons content. It would encourage better behavior anyways. If I could easily filter out AI generated art or explicit material maybe you could argue another direction but that would hinge on proper listing anyways.

This sounds great - I will check it out. I actually posted because my recommendations were almost exclusively AI icons from people I had blocked haha.

Thanks

I’m getting tired of the AI overload junk asset listings. I block the seller thinking it’s a solution but I continue to see all of the packs of 3000 AI icons. Please make a block include hiding those users listings! Simple solution.

we need a potions version! This is very hard to find by search, I would make your tags include like "healthbar" and "animated" and "statusbar" at minimum.

These look really good, good deal too!

Use card, not PayPal 

how many characters/monsters do you anticipate this collection will grow to? Will it be a series with 100s and multiple packs to buy or end at 15/20?

Hard to tell what’s in this pack or the quality. Is it animated? Is it AI generated? Seems very blurry.

Why not leave a link?

what model and prompt are you using?