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stevenbrent

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A member registered Nov 23, 2016 · View creator page →

Recent community posts

Nice

This comment is probably overreaching as I'm sure you have the main elements of the game locked down, but I'd say the entire mechanic of being chased by the shadow person(s?) is unnecessary. The general atmosphere and area design is nearly perfect, and it would be fascinating to see how you could build suspenseful situations and challenges based only on the environment (visual and audio) rather than resorting to the pursuit mechanic, which has been done to death and doesn't really add anything to the experience. I'll leave it at this but would be happy to throw out some specific ideas if you're interested. All that being said, it's looking and feeling great and I'm psyched to play the final game when it's out! Thanks for reading :)

If you want to create a test build with some basic Unity input mappings for game pad, I'd be happy to test for you :)

Thanks for the response! Keep up the good work and I'll look forward to any updates and future work :)

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I wanted to get into this (really interesting use of retro visual design, good story and atmosphere!) but I just can't handle the keyboard controls. Wishing for game pad support -- this and an option to dial down/turn off certain effects would go a long way towards accessibility. Thanks for reading.

This is a prerelease build of a totally normal piece of software. While it may seem kind of boring at first glance, this type of virtual open house may yet revolutionize the Real Estate market! 

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The joy of this experience lies in the ingenious visual mechanic which creates a sense of dark wonder from commonplace architecture. I'm looking forward to more from this artist.