thanks for the suggestions! I'll definitely take these into account. things like reload cancelling, better weapon switching, and various bug fixes are in the works and should be done by the next update. the dashing sword enemy also sounds really cool and would make the combat a lot more interesting, so I'll see if I can add something like that in :)
Steven
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the crosshair should line up with where the bullet goes, this is most likely just a bug and I'm currently looking into fixing it.
regarding the performance, the game is heavily gpu bound due to all the post processing so I'm planning to add more graphics settings to help alleviate this. I get over 300 fps on a 2070 though, so I'm not sure why it's performing badly on your machine. maybe check that vsync is off?
edit: the aiming bug has been fixed! I've updated the download with the fixed version and also made some performance fixes.
thanks! this build of the game was made about a week after I started development, so it's extremely barebones lol.
but since then i've added more guns and improved the wallrunning, among other things. however i probably won't add crouching and sliding because i'm going for more of a doom eternal but with more movement feel and i don't think it's really worth the effort, mostly because i can't be bothered to animate it lol.