dope :D
stewlab
Creator of
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Sorry, I was pretty tired when submitting it and neglected to add instructions and such. The premise is pretty simple but not obvious...the player is in factory in the sky working on an assembly line The goal is to basically hit the cube when it's directly over the square (I was going to add another shape to "assemble" it to, but ran out of time). If you hit the cube outside of the square, the fog increases slightly making it harder to see the next cube coming. The cube also speeds up after each cycle, whether or not the player hits it.
I noticed that it's a bit too difficult though, so I'll be updating it shortly to fix that, to add some zoom limitations on the camera, and to remove that default cloud texture that I was using as a placeholder. Thanks for the feedback :)
Very fun and original...I was actually happy to make it to the hole :) I had an issue continuing at the end of the first hole because the game kept control of the mouse and I had to kill it. You may want to manually turn off mouse grab at the end of every hole. I had a similar problem w/ a game that I was making ;) Other than that, great game!
Thanks for the feedback! I overestimated my Godot and Blender skills, and I am a bit of a procrastinator, so I started working on this game about 6 hours before the Jam deadline. I still submitted though, because I must participate in every LinuxGameJam :)
I will be releasing a post-jam update tonight though, and there will definitely be a big increase in gameplay :)