Listen. I love fnf. I love this new update. I do not love it enough to go through all the trouble and confusion and maybe tears that comes with updating my graphics driver or otherwise replacing my graphics card to play fnf.
Stickittostickyboi
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A lot of roguelike bullet heaven games like this have sort of drone/constructor builds and/or weapons, like the weirdo has. I think that would be fun to add. Then the enemies could have something else to target other than you.
Maybe they could fight and swarm enemies. They could either bash into/shoot enemies and do a lot of damage, or be a distraction, moving quickly around the enemies to take pressure off of you.
You could go a different
direction and they could be a support, an alternative to gems getting sucked towards you. They could go out and grab gems and bring them towards either you or the tower.
So many different ways to take them, that's why I love them.
With the bombers ability to cause a chain reaction removed, you can't really snipe from far away and then walk over and get exp. That mostly leaves builds that turtle up and let all exp come to the tower as the most viable option, unless I'm missing something.
When it comes to gameplay loops for different builds, what does the happy medium that you envision look like?
First, the powerup isn't exactly the most helpful. Secondly, the grenade launcher and thumper are more late game items, as if you take them during the beginning you won't have enough consistent firepower. Also, the grenade launcher needs to be upgraded quite a bit and you also need to purchase some immunity before it stops being dead weight. And the thumper is quite helpful, but not exactly necessary