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Stickittostickyboi

20
Posts
A member registered Mar 22, 2023

Recent community posts

Listen. I love fnf. I love this new update. I do not love it enough to go through all the trouble and confusion and maybe tears that comes with updating my graphics driver or otherwise replacing my graphics card to play fnf.

can't get into the freeplay menu without instant crashing

check the discord, that seems to be where the most recent updates are being posted. They seemed to be slowing down updates for the 4th dates to switch game engines from Tyranobuilder to Renpy in January, idk what they're doing now tho

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pleeeeeeeeease I legit cannot get this VN out of my head >.<

I am so ready for the fourth chapter, we're coming up on the one-year anniversary since the third dates have been added. 

I suppose in celebration I'll play through the game again :p

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pleeeeeeease I'm so ready for the 4th chapterr

don't tell him I told you this, but there is still a way to retreat.


just back out of the game and go back in. The game treat it as if you retreated.

Thank you great dwarf leader

I think he's a child, and his school gave him a computer to use with restrictions, and one of those is banning steam.

How do artifacts work? I am trying to equip a poison vial the only way the game has shown me to, by picking up the vial and left clicking my thief. But the vial does not equip. In fact it would not equip to any of my dwarfs. help

fun fact, you can get those chests, you just have to click it just right

SCREW OFF LET ME PLAY A GOOD DAMN MOD

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How did that bug sneak past anyways? Did no one ever actually test the nuke? Sounds like an interesting story at the least

Here's a hint, you don't dodge the beams, since they can't be damage boosted, you can always tank all the beams at full health

You can reply to your own comment instead of making three seperate ones you boomer

You just damage it a bunch

A lot of roguelike bullet heaven games like this have sort of drone/constructor builds and/or weapons, like the weirdo has. I think that would be fun to add. Then the enemies could have something else to target other than you.

Maybe they could fight and swarm enemies. They could either bash into/shoot enemies and do a lot of damage, or be a distraction, moving quickly around the enemies to take pressure off of you.

You could go a different
direction and they could be a support, an alternative to gems getting sucked towards you. They could go out and grab gems and bring them towards either you or the tower.

So many different ways to take them, that's why I love them.

yeah, more types of enemies and creative ways to buff them would be fun.

With the bombers ability to cause a chain reaction removed, you can't really snipe from far away and then walk over and get exp. That mostly leaves builds that turtle up and let all exp come to the tower as the most viable option, unless I'm missing something. 

When it comes to gameplay loops for different builds, what does the happy medium that you envision look like?

But it becomes quite clear through playing the game, which is the best way to learn anyways

First, the powerup isn't exactly the most helpful. Secondly, the grenade launcher and thumper are more late game items, as if you take them during the beginning you won't have enough consistent firepower. Also, the grenade launcher needs to be upgraded quite a bit and you also need to purchase some immunity before it stops being dead weight. And the thumper is quite helpful, but not exactly necessary