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stickohno

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A member registered May 26, 2024

Creator of

Recent community posts

Let's call it a Dev exit 馃ぃ

:D

I didn't even notice they were posted!!! You are a hero for mentioning. Thank you so much!!! 

Thank you for taking your time to review us 馃コ

The attacks felt like difficulty sliders, I tried to win by spamming each type... Tail swipe was SOOOO good lol.

The art team did a truly wonderful job 馃コ

Danny

Tabasterro 

Zaenull

We would be nowhere without you 馃ズ

Thank you for complimenting our work 馃コ

Accessibility will need prioritized in future jams, we didn't realize how problematic the current layout would be until we did some play testing. (Play testing is HUGE for the iteration cycle! Don't forget that fellow developers)

Thank you for the targeted feedback! The team was so happy to get it done. Hearing the community say such positive things really boosts morale! 

I look forward to the full release of space infestation, I had a really good time with it, top 3 of the jam that I've played so far.

The kind words are appreciated, I hope you continue your puzzle making! 10 days to make 6 puzzles is quite the accomplishment 馃コ

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A very pleasant experience! The sound FX were fantastic. The aesthetics were fitting for the music. The puzzles were very appropriately difficult for the starting 6 stages! Very well done in just a few days time. Keep up the great work :)

(You can sprint and Jump with LShift and Space)

The music and visuals are out of this world! The SFX have a perfect feeling when paired with the gameplay. It has been a while since I've played a twin-stick shooter and really enjoyed this one. Keep up the good work everyone :)

A very nice game! The rules were straightforward and easy to understand. Could make for a very fun mobile game. I hope you keep working on it :)!

Wow! This was EVEN MORE impressive than I first thought lmao. I already loved the game before being able to see the GREEN enemies. I found all the upgrades (I think) and beat the game.

My notes for your team: 

Armor I assume let's you get hit 1 time for free, is that correct? The power-ups were a nice touch, ESPECIALLY given the time constraints

Lany/Lowel - +++I REALLY loved the game. Smooth and the physics feel perfect for the genre. -If you fight underneath the areas that spawn enemies in the last area, you get hit with intense lag. 

Emily/Stefan - +++To get THAT much modeling would be impressive given the time, but you ALSO MANAGED ANIMATIONS AND OTHER ASSETS?!?! Job well done!

Roronoa - +++ Your game felt intuitive to navigate and the positioning of your UI were perfect. I never felt distracted by any of it, I managed to stay immersed in the game because I didn't have to worry about managing 9 million things.

Luca - +++ The loops you have are amazing. They don't distract while providing INCREDIBLE energy to the game. VERY well done! 

I really do hope your team keeps working on this one, it has a ton of potential :D 


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Thank you for the break down! We'll look into implementing mouse controls for the combat soon 馃榿 

You earned them friend!

I think the aliens still damage you after death on occasion

Hold your heads high, you've made a working game in such a short time! The bugs will get sorted. You've made an experience, that's what is truly important. Kudos to you and the rest of the team 馃コ

I played until the game was giving a hundred thousand gold lol. It's very easy to keep on going!! 

If you're planning on continuing with the project, a togglable feature to auto buy upgrades would be huge lol. I sat for 10ish minutes buying upgrades because I enjoyed the calm of the auto battling system 馃榾 

A variety of enemy and weapon types. You could do different characters that have different stats, or you could make it into a story based game, clearing areas on a map or something. Your game has the player clicking to attack, so giving the player a right click option may be nice. 

Possibly add a map of there are objectives you'd want the player to complete.

You could try your hand at multiplayer (co-op or versus) if you're up for the task.

If you ever want help with planning, feel free to reach out (I definitely can't help with coding, but I can bounce ideas lol).

You can always keep working on it afterwards. People can follow your game to see your progress 馃コ

A great play on the last stand theme, it felt very good to play:)

Nice sound design, art, and having a leaderboard makes the gaming very tempting to continue endlessly!

Wow, very well done. The game feels finished already :0

I hope I can do something like this in 6 months, but you managed in 10 days. Very impressive!

The game is very fun, don't stop after the Jam!!

I had a really nice time playing this, it reminded me of the old flash days. Spending a ton of time on a nicely made, cute game. Well done friend :3

Wow! I love everything about it. The music, models and gameplay were all fantastic!!!! It all felt very polished and hope that you continue to work on this game beyond the Jam :)

I like the bullet hell gameplay a lot. I haven't played one in a while and really enjoyed the hardest difficultly of this game:) Keep up the good work!

Great art, music, and sound design! The gameplay itself is pleasant and smooth! Keep up the good work:D

I feel very at peace while I am frantically trying to type lol. Well done friend :)

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Extremely well done! The Menus and UI are just as smooth as the gameplay. I love the music and feel the game is well balanced! :D

I had a very good time playing this. Well polished and fits the theme nicely. I strongly recommend adapting it to mobile and releasing it as a full game. Best of luck in the future :)

What an incredibly well polished game for 10 days!!! Let your spouse and your dog know that YOU did an amazing job :D!

The music is a great fit, the game speed and controls feel nice. The textures and models all work well together... AND you made a nice looking UI!!

Well done! 

The roll feels really nice, however... the Shurikens shoot automatically for me, I am unable to manually shoot. I also really enjoyed the art and music :)

BROOM!

A very charming style, reminds me of the old days playing endless Flash tycoon games. Very well done!

I like the sound design, music, and art. The movement works well and the animations look smooth.

The game might want to start at a lower volume though lol. 

Also, if you buy the strength potion, you can't destroy the blobs 0: 

Very good work otherwise!!!

I love your page! A very retro feeling. The game plays smooth and controls exactly like I would expect it to! Well done :)

I love how smooth your game plays. The models and art are very charming :D

AND THAT MUSIC?...  INCREDIBLE