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stolenshortsword

9
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1
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A member registered Jul 18, 2022

Recent community posts

pretty incredible proof of concept! strangely, the first person perspective, darkly coloured environments and geometric enemies give off indie horror game vibes. like, bandersnatch/polybius. it's a little disconcerting. I think if you ran with that vision you could make something really atmospherically unique; given its still an action/arcade game. just some thoughts

I really liked that title screen. neat stuff

I think this is very artistically ambitious but I still feel like I would prefer a flash graphical experience if it meant smoother gameplay, with a greater focus on the dice implementation. healthbars, info on what towers do, and music beyond some violin arpeggios are needed.

I think this is the best game in my queue. really unique concept combining some quick intuition, resource management, and fruit ninja tech. maybe more polished slicing? but that's it. add in some original music and I think you have a successor to threes

hey there - as it says in the tutorial you can click each die to increase its value. as such, that number 2 dice block can be clicked 4 times to make a 6, then sliced at the corner to make a 5 and a 1.

this is a polished title and does what it says on the tin. not the most creative concept given I literally saw the same game with a pixel aesthetic before this one - but thats to be expected

I like the presentation - reminds of thin ice from club penguin. I think I need a holistic understanding of how dice works lol - as in a basic guide of which numbers are oppositely faced etc. because I feel like by lvl 8 im just doing trial and error and going on paths that *look* like the solution, but no real a-ha puzzle solving going on

I think this is a lovely concept that has some really good roots for further development (if you want to!). I liked the risky nature of selecting bigger garden sets for greater point values - and the variety of flowers are neat. Mostly, I think this game relies on audio/visual; and for 48h its quite cute and pleasant.

I think customisable garden layouts and the abillity to rotate setpieces (especially for those L bushes) would be nice. Also pathing, statues, water features? maybe a requirement of completion is that the gardener can walk from his house to the other side unobstructed.


thanks!

I think a better introduction/tutorial was necessary. Gameplay felt slow and clunky - like it was turnbased by it was entirely user controlled. There was a 'how to play' page but it didn't help much.