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Strange Lantern Productions

73
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A member registered Jun 07, 2020 · View creator page →

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That might be the problem. Do you know how to enable write access?

The global data is not persisting. Currently I'm testing it out in a simple loop: I open the game, add 1 to the variable I am testing, save global data, then exit to menu. I start a new game, and the variable has been reset despite it being marked as global data in the plugin. 

Hey, is there any way to test global data without exporting the game out?

Thank you so much for taking the time to play my game! Revamping the controls is definitely on my list of priority fixes, as is collision errors and the piano bug. I'm about to go through all the expressions in the prologue and chapter one, so I should be able to find the errant expression. I'll try and figure out the menu based visual bug, I haven't encountered that one myself. I'm not sure how to remove the command remember or auto run options, but I'll try and figure that out. I have been considering making Rosemary's walking speed a touch faster. Thank you so much for your feedback!

Oh my gosh, I'm so sorry for the delay. Please send it to strangelanternproductions@gmail.com

head upstairs and interact with the bedside table in the child’s room

Hi! Have you found the lighter?

Thank you for your feedback! It is a horror game, but its a horror that builds as the story goes on. Perhaps it would be more accurate to call it a story or puzzle game, but I feel not categorizing it as a horror game would be misleading as to the type of content you'll encounter. 

As for the "out of place" objects, thank you for noting that. All of the world assets are downloaded from various tilesets here on itch.io, and going through and style matching all the objects isn't high priority at the moment, but hearing that it is noticeable is good to know. If you remember where you found some collision errors (such as being able to walk on walls) it would be much appreciated if you could let me know where those occurred. 

Mama referring to Rosemary's other mom as "Your mommy" is based on the language my parents used to refer to each other, but I will make note of your confusion to see if its a common note. Rosemary is 8 years old, but she has a lisp/speech impediment that is notable with certain consonants. Thank you for letting me know you were confused on her age, I will keep that in mind! 

You're right about the controls not being communicated well. I will add a control prompt at the start of the game in the next update. I'm sorry you got frustrated with the items and where to use them, but as figuring out where to use things is an integral part of the game I do not see myself significantly changing the descriptions. 

Similar to the item usage, the fourth wall breaking is intentional. It is interesting that you interpreted it as the player speaking to the character, thank you for sharing that observation. 

Thank you so much for giving Frey Nel a try, and thank you for sharing your insights and feedback! 

Hi there, this was a really fun idle game! I've never been much for idle games, but the aquarium theming made it the perfect fit for me. The sound was perfect and unobtrusive, and the art was charming. There were a lot of options for upgrades and such which was a little overwhelming, but eventually i figured out how to use all of that stuff. The sheer amount of clicking needed to feed your fish was a bit hard on my wrist, it might be nice for accessibility to have feeders you can stock? Otherwise, it's a lovely game. 

I'm not streaming, but I'd love a key to review for this gamejam! 

I very much did! I hope you continue making games. If you developed Embrace into a full game I know I would be delighted to play the whole thing.

Hi there! Playing this was an amazing experience. Does your team have a name? I saw Iami Studios in the credits, is that how I should refer to you all?

Totally makes sense. However, I don't remember doing that so I don't know how to fix it. Where are those options hiding? I'm assuming somewhere in the databases. 

That would be awesome! Right now I just have an auto event to hide it as soon as the game starts, but there's just that half second flicker haha!

This plugin is AWESOME, exactly what I need for my horror games. I was wondering, would it be possible for you to add in an option for the HUD to start hidden? Just for games (like mine) where the ability to get damaged shows up later. 

wahoo!

In addition to cronenbuilder's problem, when I click combine it pulls up my actor rather than allowing me to select another item to combine with. 

I am having the same problem

Oh my gosh! I'll fix it right away! Glad you enjoyed it even so!

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Would it be at all possible to get the PSD files for recoloring? I'd be happy to pay a higher price for that. :)

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Currently I'm on my work computer (windows) using Microsoft Edge. 

edit: NEVER MIND IM STUPID IT WORKS

This looks so fun but the browser option is not working currently (I think its because the file is zipped)

Hi! Are these made with AI?

Hi! PERFECT plugin for the type of inventory I'm putting in my game. Is there a way to code it into a custom menu plugin with a SceneManager.push label/name/call?

Hey! I love these sprites and plan on using them for a game jam. Do you know of any sprites/face sets that would match well with these?

Understandable!

Are the psd files included in the complete pack?

Absolutely I'll let you know! Currently it's something I'm just microwaving, if you will, so no deadlines at the moment. 

I absolutely ADORE Erika! Would it be silly to ask if you'd be able to make her some eye whites to better match the other girls? I'm happy to pay extra if you'd like :D!

The shed does seem to surprise people...

aaaaaaaaaa I'm so glad you enjoyed it so much???? I should make the key pick-up-able from both sides, since you are now the second person to miss it. thank you so much for giving it a second play through and I'm glad you're enjoying it and are excited!! you have no idea how much this means to hear, and how motivated it makes me to keep on trucking!

Fixed, thanks for pointing that out. 

Oh my gosh, I must have set the starting position wrong in my last hot fix. Please stand by. 

Lol, no worries shoeless! I'll have moved the lighter in the next update to a spot that more obviously intractable, hopefully that'll fix the problem. You're not the only one to not be able to find it.

Did you check the hole in the ground? Stand on the whole and use the space bar. 

Are these sets compatible with RPGMaker MZ?

Hi! The backdoor situation should be resolved in the next update (to the best of my ability), I'm glad you didn't seem to find any bugs other than that persistent issue (it's been plaguing me since june). The puzzles in the first chapter are meant to be particularly difficult, so I'm glad to hear that they're doing their job of setting the scene!
I'm glad to her the vibes or coming through in the first chapter as well! You're reading things right so far, although I will say there's some more horror around the corner, as it were. I hope you continue to follow this project if you enjoyed the demo!