That might be the problem. Do you know how to enable write access?
Strange Lantern Productions
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Thank you so much for taking the time to play my game! Revamping the controls is definitely on my list of priority fixes, as is collision errors and the piano bug. I'm about to go through all the expressions in the prologue and chapter one, so I should be able to find the errant expression. I'll try and figure out the menu based visual bug, I haven't encountered that one myself. I'm not sure how to remove the command remember or auto run options, but I'll try and figure that out. I have been considering making Rosemary's walking speed a touch faster. Thank you so much for your feedback!
Thank you for your feedback! It is a horror game, but its a horror that builds as the story goes on. Perhaps it would be more accurate to call it a story or puzzle game, but I feel not categorizing it as a horror game would be misleading as to the type of content you'll encounter.
As for the "out of place" objects, thank you for noting that. All of the world assets are downloaded from various tilesets here on itch.io, and going through and style matching all the objects isn't high priority at the moment, but hearing that it is noticeable is good to know. If you remember where you found some collision errors (such as being able to walk on walls) it would be much appreciated if you could let me know where those occurred.
Mama referring to Rosemary's other mom as "Your mommy" is based on the language my parents used to refer to each other, but I will make note of your confusion to see if its a common note. Rosemary is 8 years old, but she has a lisp/speech impediment that is notable with certain consonants. Thank you for letting me know you were confused on her age, I will keep that in mind!
You're right about the controls not being communicated well. I will add a control prompt at the start of the game in the next update. I'm sorry you got frustrated with the items and where to use them, but as figuring out where to use things is an integral part of the game I do not see myself significantly changing the descriptions.
Similar to the item usage, the fourth wall breaking is intentional. It is interesting that you interpreted it as the player speaking to the character, thank you for sharing that observation.
Thank you so much for giving Frey Nel a try, and thank you for sharing your insights and feedback!
Hi there, this was a really fun idle game! I've never been much for idle games, but the aquarium theming made it the perfect fit for me. The sound was perfect and unobtrusive, and the art was charming. There were a lot of options for upgrades and such which was a little overwhelming, but eventually i figured out how to use all of that stuff. The sheer amount of clicking needed to feed your fish was a bit hard on my wrist, it might be nice for accessibility to have feeders you can stock? Otherwise, it's a lovely game.
aaaaaaaaaa I'm so glad you enjoyed it so much???? I should make the key pick-up-able from both sides, since you are now the second person to miss it. thank you so much for giving it a second play through and I'm glad you're enjoying it and are excited!! you have no idea how much this means to hear, and how motivated it makes me to keep on trucking!
Hi! The backdoor situation should be resolved in the next update (to the best of my ability), I'm glad you didn't seem to find any bugs other than that persistent issue (it's been plaguing me since june). The puzzles in the first chapter are meant to be particularly difficult, so I'm glad to hear that they're doing their job of setting the scene!
I'm glad to her the vibes or coming through in the first chapter as well! You're reading things right so far, although I will say there's some more horror around the corner, as it were. I hope you continue to follow this project if you enjoyed the demo!