That would be awesome! Right now I just have an auto event to hide it as soon as the game starts, but there's just that half second flicker haha!
Strange Lantern Productions
Creator of
Recent community posts
aaaaaaaaaa I'm so glad you enjoyed it so much???? I should make the key pick-up-able from both sides, since you are now the second person to miss it. thank you so much for giving it a second play through and I'm glad you're enjoying it and are excited!! you have no idea how much this means to hear, and how motivated it makes me to keep on trucking!
Hi! The backdoor situation should be resolved in the next update (to the best of my ability), I'm glad you didn't seem to find any bugs other than that persistent issue (it's been plaguing me since june). The puzzles in the first chapter are meant to be particularly difficult, so I'm glad to hear that they're doing their job of setting the scene!
I'm glad to her the vibes or coming through in the first chapter as well! You're reading things right so far, although I will say there's some more horror around the corner, as it were. I hope you continue to follow this project if you enjoyed the demo!
Hi! Sorry to hear about you getting stuck, I'm hoping to have both of those fixed in the next update. The lighter is a specific narratively thematic choice, but I understand your motherly concern. As for the narration, you are reading it about right! It's an intentional choice, I'm sorry if it wasn't to your taste.
I hope you enjoyed the demo!
Thank you for reviewing! I'll have that back door problem solved in the next update, thanks for bringing it to my attention! I'm working on optimizing the collision with the tile system, so there will be some improvements on that front in the next update as well. Unfortunately, not being turning in place is a limitation of the engine.
I'm glad you had fun! I hope you continue to follow this project.
Phenomenal. I was immensely disappointed to reach the end of the demo because I was looking forward to continuing my exploration of this world. Absolutely going to be following the development of this game so I can play it in full one day. Until then, I'll just have to look for more codes in the demo. You've created the perfect storm of unsettling and intriguing that makes players want to learn more about this world, despite the fact they might not like the answer that awaits them.
While the story of this game intrigued me, I was unable to make it into the actual gameplay due to difficulty with the controls. The wall-jump mechanic was, ironically, a wall. While I've played many platformers, such as hollowknight, in the past to completion, either the controls were too fiddly/janky or the initial puzzle involving the wall-jump was too fiddly to build confidence. After an hour of trying, I had to give up, which is a shame since the world was inviting and I wanted to learn more about the story I was welcomed into.
Hi there, I'm a bit confused as to what you mean by "other files". I already have all the switches set up and set up with the global data (since I'm using your achievements plugin as well). Currently, with the test I'm running I load into the game and turn the test switch on and then go back to the menu. the entry shows up! I close out of the game, reopen it, and the entry is gone. I load into a new save, the switch is already on so it doesn't trigger again, I go back to the menu and the entry is still gone. I hope this breakdown is helpful.