Yeah, it was a bug. It was fixed in today release.
Thanks you so much for noticing this.
StrangeMatterGaming
Creator of
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Hello everyone!
First of all - thanks you so much for playing the game and posting your feedbacks here. Sorry for lots of bugs, I trying to get some fixes/improvements ASAP.
I just released new version of game (v0.0.4) with new building mechanics added (not very much content there for now, but will continue working on it) and some important bugfixes.
Also I created discord channel to make discussions / bug reports more convenient and efficient.
I plan to have another update on Saturday or Sunday, so will be happy to see more feedbacks and try to address most urgent ones by the end of the week.
Thanks for playing and providing feedback!
Well, actually there is no need in third slot of automation. As you progress in game and unlock new content, you get alternative ways of getting resources. Maybe will add a third automation slot in the future, when player unlocks new actions and resources. Regarding rest always automated - you will pretty soon unlock research (that persists through resets) that would make rest almost useless. As you prestige and invest in green banners, you will also get pretty high multiplier to physical training, that will dramatically increase energy income. Energy is a bottleneck only at very early stages of the game.
Well, it's not a bug, but not a feature :)
Actually, this input is energy spent per second (I will add this description)
So, if you try to set 36 energy into it, that means that you would have to spend this amount each second. But, if you put way too large number into this input, you will spent all your energy during a second or so, and this can cause loosing your creatures.
So, this is kind of limitation added as very quick workaround to avoid loosing time by making some typos, but I will change how it's implemented (mb, will just add confirmation with warning that you are about to spend all your energy if you are going to have negative balance of it)
Nice to hear you liked game, thanks!
Regarding exercise - yeah, that's kind of dilemma I have. On one hand - the part of game when you should click the same button numerous times can be too long and boring, but on other - It's hard to make it going faster while keep player motivated to do prestiges and purchase corresponding upgrades/do researches. For now clicking automation checkbox and taking some tea or coffee while its done is the only workaround for it, but I keep thinking how I could make this training a little more interesting.
Thanks for your feedback!
Happy to hear that you liked it!
Game is still in very early stage of development, so it have a lot of typos and missing hints/confirmations.
I am currently working on some new content I plan to release somewhere in the middle of next week, and after it I plan to work on offline progressing and improving UI, tooltips and confirmations.
I going to push updates at least weekly during next month or so. All points you mentioned make sense to me, so will to address them as quickly as possible.