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StrangeMatterGaming

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A member registered Oct 21, 2022 · View creator page →

Creator of

Recent community posts

Yeah, it was a bug. It was fixed in today release.
Thanks you so much for noticing this.

Hello and thanks for playing!

Regarding first item - I will try to think how to address lack of automation by the end of the week. I have one interesting idea, hope you will like it :)

Regarding upgrading banners - it was a huge bug, thanks for reporting it. This is fixed in today release.

Hello everyone!
First of all - thanks you so much for playing the game and posting your feedbacks here. Sorry for lots of bugs, I trying to get some fixes/improvements ASAP.

I just released new version of game (v0.0.4) with new building mechanics added (not very much content there for now, but will continue working on it) and some important bugfixes.

Also I created discord channel to make discussions / bug reports more convenient and efficient.

I plan to have another update on Saturday or Sunday, so will be happy to see more feedbacks and try to address most urgent ones by the end of the week.

I got it, I will think how to make this part of game less grindy without breaking balance. Anyway, thank you for your suggestions, they are very helpful!

How many creatures do you have?

Thanks for playing and providing feedback!

Well, actually there is no need in third slot of automation. As you progress in game and unlock new content, you get alternative ways of getting resources. Maybe will add a third automation slot in the future, when player unlocks new actions and resources. Regarding rest always automated - you will pretty soon unlock research (that persists through resets) that would make rest almost useless. As you prestige and invest in green banners, you will also get pretty high multiplier to physical training, that will dramatically increase energy income. Energy is a bottleneck only at very early stages of the game.

Can you please make screenshot and send it here?

Well, it's not a bug, but not a feature :)

Actually, this input is energy spent per second (I will add this description)
So, if you try to set 36 energy into it, that means that you would have to spend this amount each second. But, if you put way too large number into this input, you will spent all your energy during a second or so, and this can cause loosing your creatures.

So, this is kind of limitation added as very quick workaround to avoid loosing time by making some typos, but I will change how it's implemented (mb, will just add confirmation with warning that you are about to spend all your energy if you are going to have negative balance of it)

Sorry to hear it.

 Can you please send me your save file to my mail olegbugaenko.games@gmail.com? 

I will check and try to fix it for you.

Could you please check if there are any errors in console, and if so - send it here?

Also, did page refresh helped?

Got it, will try to address in one of future releases. Thanks!

100% agree.
I will create discord tomorrow, add link in game and post it here as well.
Thanks!

Sounds strange. Could you please attach screenshot of the issue (so that it include resources panel as well)? It would help me to understand what is the problem.
Thanks!

(1 edit)

Thanks, that would be very helpful cause I am not native speaker :)

Yes, that's a bug that also will be fixed in upcoming week. Thanks for your findings, thats really very helpful.

Nice to hear you liked game, thanks!

Regarding exercise - yeah, that's kind of dilemma I have. On one hand - the part of game when you should click the same button numerous times can be too long and boring, but on other - It's hard to make it going faster while keep player motivated to do prestiges and  purchase corresponding upgrades/do researches. For now clicking automation checkbox and taking some tea or coffee while its done is the only workaround for it, but I keep thinking how I could make this training a little more interesting.

Thanks for your feedback!
Happy to hear that you liked it!

Game is still in very early stage of development, so it have a lot of typos and missing hints/confirmations.

I am currently working on some new content I plan to release somewhere in the middle of next week, and after it I plan to work on offline progressing and improving UI, tooltips and confirmations. 

I going to push updates at least weekly during next month or so. All points you mentioned make sense to me, so will to address them as quickly as possible.