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stranger90

2
Posts
79
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A member registered Jul 30, 2017

Recent community posts

I recently returned to playing your game and thought to myself "Hey, didn't you read in the changelogs something about resets and good paths for Lace and Irelia? I should check those out!", checked for reset options, couldn't find those and checked the threads for how-tos and  found this one. While I can understand your point of not wanting  this options in your game (for (presumably) interupting the gameflow, messing with the storyboard, causing bugs and so on) as a former developer/advisor/gametester on different occasions myself, I do suggest to leave this kind of options in the game during development, at least for the players enjoyment that don't know how they can reset those themselves. I also know (as mentioned before) this is prone to cause bugs in the long run, but this is actually more of a scripting/variable handling than  a coding issue (at least in the rpg maker series, I know other dev environments and engines in which this is a f*cking hassle to debug something like this) and so relatively easy to handle.

Please at least think about readding the reset options for good and bad paths, I'm sure that would be highly appreciated.

Cheers