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strawberin

6
Posts
A member registered Jun 13, 2021

Creator of

Recent community posts

Thanks for the feedback!

I can see the gameplay frustrations that could use some adjusting and thanks for pointing out visuals that can help us going forward. While some stuff is geometry based and some are level design tweaks, thanks for pointing out what I could look out for and improve visually to increase enjoyment and reduce frustrations in coming projects. Your words are much appreciated!

(1 edit)

Thanks for your detailed feedback. 

The idea of highlighting the fish did come up during development but we couldn't add it in time. This is no excuse but rather something to think about going into our next project, so I appreciate it! It also synergizes poorly with the jump in difficulty that's been noted to us, and not a fun kind of difficulty but a frustrating one. Polishing the levels will help this too.

Personally, I can be responsible for the graphics and strive to improve so there's something to write home about next time!

Funny concept and sound effects, the hitboxes can be a little wonky but overall it was kinda fun. Reverse hell.

Usually dislike "sneaking around" games and restarting from 0 can get frustrating after solving a section, but overall it's very fun and worked perfectly, good job.

Great little game, just wish there was more!

Game is great, can't go wrong with cats.

But I agree it's very hard and a bit too strict. Seemed to punish other kinds of solutions too, like separating cats. It's also a bit frustrating to have to click to restart, or maybe I missed what key I can use, especially in a game where there will definitely be restarts. 

Whoever did the playtesting among you has definitely mastered those cats.